ID3DX10SkinInfo::AddBones method

Allocate space for more bones.

Syntax

HRESULT AddBones(
  [in] UINT Count
);

Parameters

Count [in]

Type: UINT

The number of bones to add.

Return value

Type: HRESULT

If this method succeeds, the return value is S_OK. If the method fails, the return value can be: E_OUTOFMEMORY.

Requirements

Requirement Value
Header
D3DX10.h
Library
D3DX10.lib

See also

ID3DX10SkinInfo

D3DX Interfaces