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ID3D10Resource::GetEvictionPriority method

Get the eviction priority of a resource.

Syntax


UINT GetEvictionPriority();

Parameters

This method has no parameters.

Return value

Type: UINT

One of the following values, which specifies the eviction priority for the resource:

  • DXGI_RESOURCE_PRIORITY_MINIMUM
  • DXGI_RESOURCE_PRIORITY_LOW
  • DXGI_RESOURCE_PRIORITY_NORMAL
  • DXGI_RESOURCE_PRIORITY_HIGH
  • DXGI_RESOURCE_PRIORITY_MAXIMUM

Remarks

This method is a wrapper for GetEvictionPriority and is provided in the ID3D10Resource Interface interface for convenience.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Resource Interface

 

 

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