Export (0) Print
Expand All

ID3D10InputLayout interface

An input-layout interface accesses the input data for the input-assembler stage.

Members

The ID3D10InputLayout interface inherits from ID3D10DeviceChild but does not have additional members.

Remarks

This interface is created by calling ID3D10Device::CreateInputLayout; use ID3D10Device::IASetInputLayout to bind it to the graphics pipeline.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

Core Interfaces

 

 

Community Additions

ADD
Show:
© 2014 Microsoft