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ID3D10Device::VSSetConstantBuffers method

Set the constant buffers used by the vertex shader pipeline stage.

Syntax


void VSSetConstantBuffers(
  [in]  UINT StartSlot,
  [in]  UINT NumBuffers,
  [in]  ID3D10Buffer *const *ppConstantBuffers
);

Parameters

StartSlot [in]

Type: UINT

Index into the device's zero-based array to begin setting constant buffers to.

NumBuffers [in]

Type: UINT

Number of buffers to set.

ppConstantBuffers [in]

Type: ID3D10Buffer*

Array of constant buffers (see ID3D10Buffer) being given to the device.

Return value

Returns nothing.

Remarks

The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Device Interface

 

 

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