Bind an input-layout object to the input-assembler stage.
- pInputLayout [in]
A pointer to the input-layout object (see ID3D10InputLayout), which describes the input buffers that will be read by the IA stage.
Input-layout objects describe how vertex buffer data is streamed into the IA pipeline stage. To create an input-layout object, call ID3D10Device::CreateInputLayout.
The method will not hold a reference to the interfaces passed in. For that reason, applications should be careful not to release an interface currently in use by the device.