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ID3D10Debug::GetPresentPerRenderOpDelay method

Get the number of milliseconds to sleep after Present is called.

Syntax


UINT GetPresentPerRenderOpDelay();

Parameters

This method has no parameters.

Return value

Type: UINT

Number of milliseconds to sleep after Present is called.

Remarks

Value is set with ID3D10Debug::SetPresentPerRenderOpDelay.

Requirements

Header

D3D10SDKLayers.h

See also

ID3D10Debug Interface

 

 

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