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ID3D10Asynchronous::End method

Ends the collection of GPU data.

Syntax


void End();

Parameters

This method has no parameters.

Return value

Returns nothing.

Remarks

Calling ID3D10Asynchronous::Begin starts the asynchronous collection of GPU data. Calling ID3D10Asynchronous::End causes data collection to stop. See ID3D10Asynchronous Interface for additional information.

Requirements

Header

D3D10.h

Library

D3D10.lib

See also

ID3D10Asynchronous Interface

 

 

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