This topic has not yet been rated - Rate this topic

D3DXDebugMute function

Turns on or off all D3DX debug output.

Syntax


BOOL D3DXDebugMute(
  _In_  BOOL Mute
);

Parameters

Mute [in]

Type: BOOL

If TRUE, debugger output is halted; if FALSE, debug output is enabled.

Return value

Type: BOOL

Returns the previous value of Mute.

Requirements

Header

D3dx9core.h

Library

D3dx9.lib

 

 

Build date: 11/22/2012

Did you find this helpful?
(1500 characters remaining)

Community Additions

ADD
© 2013 Microsoft. All rights reserved.