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D3DXColorModulate function

Blends two colors.

Syntax


D3DXCOLOR* D3DXColorModulate(
  _Inout_  D3DXCOLOR *pOut,
  _In_     const D3DXCOLOR *pC1,
  _In_     const D3DXCOLOR *pC2
);

Parameters

pOut [in, out]

Type: D3DXCOLOR*

Pointer to a D3DXCOLOR structure that is the result of the operation.

pC1 [in]

Type: const D3DXCOLOR*

Pointer to a source D3DXCOLOR structure.

pC2 [in]

Type: const D3DXCOLOR*

Pointer to a source D3DXCOLOR structure.

Return value

Type: D3DXCOLOR*

This function returns a pointer to a D3DXCOLOR structure that is the result of the blending operation.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXColorModulate function can be used as a parameter for another function.

This function blends together two colors by multiplying matching color components, as shown in the following example.



pOut->r = pC1->r * pC2->r;


Requirements

Header

D3dx9math.h

Library

D3dx9.lib

See also

D3DXColorLerp
D3DXColorNegative
D3DXColorScale

 

 

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