D3DTS_WORLDMATRIX macro
Applies to: desktop apps only
Maps indices in the range 0 through 255 to the corresponding transform states.
Syntax
D3DTRANSFORMSTATETYPE D3DTS_WORLDMATRIX( int index );
Parameters
- index
-
An index value in the range 0 through 255.
Return value
The D3DTRANSFORMSTATETYPE that maps to the given index.
Remarks
Transform states in the range 256 through 511 are reserved to store up to 256 matrices that can be indexed using 8-bit indices.
Requirements
|
Header |
|
|---|
See also
Send comments about this topic to Microsoft
Build date: 3/6/2012