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D3D10_TEXTURE1D_DESC structure

Describes a 1D texture.

Syntax


typedef struct D3D10_TEXTURE1D_DESC {
  UINT        Width;
  UINT        MipLevels;
  UINT        ArraySize;
  DXGI_FORMAT Format;
  D3D10_USAGE Usage;
  UINT        BindFlags;
  UINT        CPUAccessFlags;
  UINT        MiscFlags;
} D3D10_TEXTURE1D_DESC;

Members

Width

Type: UINT

Texture width (in texels). The range is from 1 to D3D10_REQ_TEXTURE1D_U_DIMENSION (8192).

MipLevels

Type: UINT

Number of subtextures (also called mipmap levels). Use 1 for a multisampled texture; or 0 to generate a full set of subtextures.

ArraySize

Type: UINT

Number of textures in the array. The range is from 1 to D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (512).

Format

Type: DXGI_FORMAT

Texture format (see DXGI_FORMAT).

Usage

Type: D3D10_USAGE

Value that identifies how the texture is to be read from and written to. The most common value is D3D10_USAGE-DEFAULT; see D3D10_USAGE for all possible values.

BindFlags

Type: UINT

Flags (see D3D10_BIND_FLAG) for binding to pipeline stages. The flags can be combined by a logical OR.

CPUAccessFlags

Type: UINT

Flags (see D3D10_CPU_ACCESS_FLAG) to specify the types of CPU access allowed. Use 0 if CPU access is not required. These flags can be combined with a logical OR.

MiscFlags

Type: UINT

Flags (see D3D10_RESOURCE_MISC_FLAG) that identify other, less common resource options. Use 0 if none of these flags apply. These flags can be combined with a logical OR.

Remarks

This structure is used in a call to ID3D10Device::CreateTexture1D. A helpful derived structure CD3D10_TEXTURE1D_DESC is declared in D3D10.h, to help create a texture description.

Requirements

Header

D3D10.h

See also

Resource Structures

 

 

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