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__VSHPROPID Enumeration

Specifies property settings for a hierarchy. Extended by __VSHPROPID2.

Namespace:  Microsoft.VisualStudio.Shell.Interop
Assembly:  Microsoft.VisualStudio.Shell.Interop (in Microsoft.VisualStudio.Shell.Interop.dll)

Syntax

'Declaration
Public Enumeration __VSHPROPID
public enum __VSHPROPID
public enum class __VSHPROPID
type __VSHPROPID
public enum __VSHPROPID

Members

Member name Description
VSHPROPID_NIL NIL. -1
VSHPROPID_LAST INT_PTR. Specifies the last property ID.
VSHPROPID_Parent I4. Itemid of parent node (VSITEMID_NIL if no parent).
VSHPROPID_FirstChild Itemid of first child node (VSITEMID_NIL if no children).
VSHPROPID_NextSibling INT_PTR. Itemid of next sibling node (VSITEMID_NIL if no more siblings).
VSHPROPID_Root [obsolete] Itemid of Root must be VSITEMID_ROOT.
VSHPROPID_TypeGuid GUID to identify type of node/hierarchy; searches on GUID_ItemType.
VSHPROPID_SaveName BSTR. File name specified on the FileSave menu.
VSHPROPID_Caption BSTR. Needed so environment (project window) can display UI.
VSHPROPID_IconImgList I4. Handle to an imagelist (only for itemid==VSITEMID_ROOT).
VSHPROPID_IconIndex I4. If Expandable=true, then IconIndex+1 is used for the open icon.
VSHPROPID_Expandable BOOL. Specifies whether environment should display the "open-this-folder" plus sign.
VSHPROPID_ExpandByDefault BOOL. Specifies whether environment should expand this item.
VSHPROPID_ProjectName [obsolete] Use VSHPROPID_Name.
VSHPROPID_Name BSTR. Name for project (VSITEMID_ROOT) or item.
VSHPROPID_IconHandle I4. Handle to an icon; UIHierarchyWindow will not call DestroyIcon on it.
VSHPROPID_OpenFolderIconHandle I4. [optional] Handle of an icon for an open folder. UIHierarchyWindow will not call DestroyIcon on it.
VSHPROPID_OpenFolderIconIndex I4. [optional] Index for OpenFolder icon.
VSHPROPID_CmdUIGuid GUID for command bars (for root only).
VSHPROPID_SelContainer UNK. [optional] Returns an ISelectionContainer for use with property browsing.
VSHPROPID_BrowseObject DISP. [optional] Returns an IDispatch for property browsing.
VSHPROPID_AltHierarchy UNK. [optional] Returns an IVsHierarchy for SVsTrackSelectionEx.
VSHPROPID_AltItemid I4. [optional] Returns an itemid for SVsTrackSelectionEx.
VSHPROPID_ProjectDir BSTR. [optional] Full path to project directory (for VSITEMID_ROOT only).
VSHPROPID_SortPriority I4. [optional] Sort priority in UIHierarchyWindow. Standard projects have priority zero (default).
VSHPROPID_UserContext UNK. [optional] IVsUserContext for the project or item.
VSHPROPID_EditLabel BSTR. [optional] String displayed for in-place editing node caption.
VSHPROPID_ExtObject DISP. [optional] For ITEMID_ROOT, this is the ext.object of the project (Project).
VSHPROPID_ExtSelectedItem DISP. [optional] Returns a custom SelectedItem object for the given itemid.
VSHPROPID_StateIconIndex I4. State icon index. Use VsStateIcon enumeration.
VSHPROPID_ProjectType [obsolete] Use VSHPROPID_TypeName.
VSHPROPID_TypeName BSTR. Displays name to identify type of node/hierarchy (used in title bar).
VSHPROPID_ReloadableProjectFile [obsolete] Use VSHPROPID_HandlesOwnReload.
VSHPROPID_HandlesOwnReload BOOL. [optional] Project handles unload/reload itself (otherwise environment handles it).
VSHPROPID_ParentHierarchy UNK. IVsHierarchy that owns this hierarchy.
VSHPROPID_ParentHierarchyItemid INT_PTR. The itemid of this hierarchy in its parent hierarchy.
VSHPROPID_ItemDocCookie INT_PTR. [optional] The document cookie (an abstract value) of the hierarchy item.
VSHPROPID_Expanded BOOL. Specifies whether the node is currently expanded in the UIHierarchyWindow, starts as false.
VSHPROPID_ConfigurationProvider OBSOLETE. Use IVsGetCfgProvider.
VSHPROPID_ImplantHierarchy UNK. [optional] IVsHierarchy implant for this hierarchy.
VSHPROPID_OwnerKey BSTR. [optional] Owner key string that identifies the project GUID of the owning project.
VSHPROPID_StartupServices UNK. [optional] Returns an IVsProjectStartupServices* to add services to be started on next project load (for VSITEMID_ROOT only).
VSHPROPID_FirstVisibleChild INT_PTR. [optional] Similar to FirstChild but only walks items to be displayed in UIHierarchyWindow. Required if hierarchy supports multiple (subsetted or supersetted) views of its contents.
VSHPROPID_NextVisibleSibling INT_PTR. [optional] Similar to NextSibling but only walks items to be displayed in UIHierarchyWindow. Required if hierarchy supports multiple (subsetted or supersetted) views of its contents.
VSHPROPID_IsHiddenItem BOOL. [optional] Specifies that item is not displayed in current UIHierarchyWindow view. Required if hierarchy supports multiple (subsetted) views of its contents.
VSHPROPID_IsNonMemberItem BOOL. [optional] Specifies that item is not considered a member of the hierarchy. Required if hierarchy supports (supersetted) views of its contents, that is, ShowAllFiles displays files in directory that are not members of the project.
VSHPROPID_IsNonLocalStorage BOOL. [optional] Specifies whether project storage is local. IPersistFileFormat is used for saving project regardless of whether it is a local "file" or not.
VSHPROPID_StorageType BSTR. [optional] Non-localize string representing storage type. Same as string that is used in VSDIR file to differentiate between different location MRU lists.
VSHPROPID_ItemSubType BSTR. [optional] Non-localize string representing the subtype of the item. It is up to each package to agree on the meaning of this string.
VSHPROPID_OverlayIconIndex I4. [optional] Use VSOVERLAYICON enumeration. Overlay for the item's main icon.
VSHPROPID_DefaultNamespace BSTR. [optional] String representing the item's folder-based namespace: rootnamespace.folder.subfolder.
VSHPROPID_IsNonSearchable BOOL. [optional] Specifies that item is not subject to search-and-replace through Find/Replace in Files. Should be true for the project file itself.
VSHPROPID_IsFindInFilesForegroundOnly BOOL. [optional] If true, FindInFiles runs in main thread.
VSHPROPID_CanBuildFromMemory BOOL. [optional] If true, do not prompt to save before building.
VSHPROPID_PreferredLanguageSID GUID. [optional] Preferred SID of (text editor) language service for project.
VSHPROPID_ShowProjInSolutionPage BOOL. [optional] Used to filter project when vb/c# calls the component picker for add-reference. Return VARIANT_TRUE to show the project is in the list.
VSHPROPID_AllowEditInRunMode BOOL. [optional] If false or E_NOTIMPL, the compiler disables edits during run mode (this is the most common expected behavior). true eables edits. This property enables VSA scenarios.
VSHPROPID_IsNewUnsavedItem BOOL. [optional] If true, this is a new unsaved item (as obtained from File.New.File) so the moniker is temporary name and the caption should be used in the UI instead.
VSHPROPID_ShowOnlyItemCaption BOOL. [optional] If true, show only the caption in the UI instead of the full moniker.
VSHPROPID_ProjectIDGuid GUID. [optional] Identifies a project across solutions. Generated and set when project is created. Retrieved when project is opened.
VSHPROPID_DesignerVariableNaming I4. [optional] Value from the VSDESIGNER_VARIABLENAMING enumeration.
VSHPROPID_DesignerFunctionVisibility I4. [optional] Value from the VSDESIGNER_FUNCTIONVISIBILITY enumeration.
VSHPROPID_HasEnumerationSideEffects BOOL. [optional] If true, then this hierarchy is not enumerated for FindInFiles and similar hierarchy enumerations. (Useful if enumerating could cause a login dialog or is unacceptably slow.)
VSHPROPID_DefaultEnableBuildProjectCfg BOOL. [optional] By default, specifies if "Build" should be initially checked in the solution cfg. By default, typically "Build" is checked if the project supports IVsBuildableProjectCfg.
VSHPROPID_DefaultEnableDeployProjectCfg BOOL. [optional] By default, specifies if "Deploy" should be initially checked in the solution cfg. By default, typically "Deploy" is checked by if the project supports IVsDeployableProjectCfg.
VSHPROPID_FIRST INT_PTR. Specifies the first property ID.

Remarks

Each __VSHPROPID must return a VARIANT structure filled in with the correct VT_ type. The caller may assume the VT_ type is correct. That is, you do not have to call VariantChangeType(), or verify the type, beyond an ASSERT() to make sure that there were no header file mismatches, and so on.

Important

__VSHPROPID values must not overlap any other *PROPID group values.

This same logic applies to the caller when it sets a property; the hierarchy assumes that the caller has passed a VARIANT already converted to the correct VT_ type.

See Also

Reference

Microsoft.VisualStudio.Shell.Interop Namespace