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EventManagerDirectory Members

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Enables you to add or remove custom code to run when an event is raised.

The EventManagerDirectory type exposes the following members.

Constructors

 

Name

Description

Public method

EventManagerDirectory

Initializes a new instance of the EventManagerDirectory class.

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Methods

 

Name

Description

Public method

Equals

Determines whether the specified Object is equal to the current Object. (Inherited from Object.)

Protected method

Finalize

Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)

Public method

GetHashCode

Serves as a hash function for a particular type. (Inherited from Object.)

Public method

GetType

Gets the type of the current instance. (Inherited from Object.)

Protected method

MemberwiseClone

Creates a shallow copy of the current Object. (Inherited from Object.)

Public method

ToString

Returns a string that represents the current object. (Inherited from Object.)

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Properties

 

Name

Description

Public property

ElementAdded

Gets the event manager directory and enables you to add or remove custom code to run when elements are added.

Public property

ElementDeleted

Gets the event manager directory and enables you to add or remove custom code to run when elements are deleted.

Public property

ElementEventsBegun

Gets the event manager directory and enables you to add or remove custom code to run before events for elements are raised.

Public property

ElementEventsEnded

Gets the event manager directory and enables you to add or remove custom code to run after elements for events that are raised.

Public property

ElementMoved

Gets the event manager directory and enables you to add or remove custom code to run when elements are moved.

Public property

ElementPropertyChanged

Gets the event manager directory and enables you to add or remove custom code to run when the value of a property on an element changes.

Public property

RolePlayerChanged

Gets the event manager directory and enables you to add or remove custom code to run when elements that are role players are changed.

Public property

RolePlayerOrderChanged

Gets the event manager directory and enables you to add or remove custom code to run when elements that are role players are in a different order.

Public property

TransactionBeginning

Gets the event manager directory and enables you to add or remove custom code to run when a transaction is starting.

Public property

TransactionCommitted

Gets the event manager directory and enables you to add or remove custom code to run when a transaction is committed.

Public property

TransactionRolledBack

Gets the event manager directory and enables you to add or remove custom code to run when a transaction is rolled back.

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Events

 

Name

Description

Public event

DeserializationBeginning

Gets the event manager directory and enables you to add or remove custom code to run when deserializing a model starts.

Public event

DeserializationEnding

Gets the event manager directory and enables you to add or remove custom code to run when deserializing a model is ending.

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See Also

Reference

EventManagerDirectory Class

Microsoft.VisualStudio.Modeling Namespace