DDraw and Bitmaps
This code sample is named DDEx2. It demonstrates how to initialize DirectDraw, create a DirectDraw surface, load a bitmap file, and copy it to the DirectDraw surface. It creates a "back surface," and uses Page Flipping and Back Buffering to alternately display the contents of the front and back surfaces. Other techniques demonstrated include Color Fills, and how to use GDI functions on a DirectDraw surface.
BITMAP structure
CreatePalette (GDI) function
DDSURFACEDESC structure
DirectDrawCreate function
GetObject function
GetPixel function
IDirectDraw::CreateSurface function
IDirectDraw::SetCooperativeLevel function
IDirectDrawSurface interface
SetPixel function
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Navigate to the solution file (*.sln), and double-click it. By default, the solution file is copied to the following folder:
C:\Program Files\Windows Mobile 6.5.3 DTK\Samples\PocketPC\CPP\win32\directx\DDraw\DDex2
Microsoft Visual Studio launches and loads the solution.
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Build the solution (Ctrl+Shift+B).
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Deploy the solution (F5).
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DDEx2 needs no user input.
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Press the ACTION button to quit the program.
The DDEx2 sample is an extension of DDEx1 that adds a bitmap.
It is assumed that the display driver supports hardware flipping. If it does not, then the application will exit during the initialization phase.