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Communication with Sockets

Windows Mobile 6.5
4/8/2010

This code sample is named SocketApp. It demonstrates the use of Windows Sockets to communicate with a mobile device. First, SocketApp uses Remote API (RAPI) interfaces to get the mobile device's IP address through ActiveSync. Second, SocketApp sends a "hello" string to the mobile device, and then listens for the mobile device to respond.

  1. Navigate to the solution file (*.sln), and double-click it. By default, the solution file is copied to the following folder:

    C:\Program Files\Windows Mobile 6.5.3 DTK\Samples\Common\CPP\Win32\SockApp

    Microsoft Visual Studio launches and loads the solution.

  2. Open the Tools menu in Visual Studio, and navigate to Options, expand Projects and Solutions, and click VC++ Directories.

  3. In Show directories for:, select Include files.

  4. Add the path to the ActiveSync include directory. The default locations are:

    C:\Program Files\Windows Mobile 6.5.3 DTK\Activesync\inc

  5. In Show directories for:, select Library files.

  6. Add the path to the ActiveSync library directory. The default locations are:

    C:\Program Files\Windows Mobile 6.5.3 DTK\Activesync\Lib

  7. Build the solution (Ctrl+Shift+B).

  8. Deploy the solution (F5).

  1. Connect the mobile device.

  2. Launch "SocketSRV.exe" on the mobile device.

  3. Launch "SocClient.exe" from the desktop computer.

SDK: Windows Mobile Professional SDK and Windows Mobile Standard SDK

Development Environment: Visual Studio 2005 or 2008.

ActiveSync: Version 4.5.

The project file assumes that the Visual Studio default header and library search paths have been updated appropriately. For example, a Windows Mobile SDK will install ActiveSync library and header files to the following default locations:

C:\Program Files\Windows Mobile 6.5.3 DTK\Activesync\inc

C:\Program Files\Windows Mobile 6.5.3 DTK\Activesync\Lib

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