| Property | Description |
|
AdapterOrdinal
| Retrieves a number that represents the ordinal of the adapter on which the Device was created. |
|
AdapterOrdinalInGroup
| Retrieves a number that indicates the order in which heads are referenced by the application programming object. |
|
AlphaCompareCaps
| Retrieves an object that contains all alpha-test comparison capabilities. |
|
CubeTextureFilterCaps
| Retrieves texture-filtering capabilities for a CubeTexture object. |
|
CursorCaps
| Retrieves an object that indicates the available hardware support for cursors. |
|
DeclTypes
| Retrieves an object that describes the vertex data types a device supports. |
|
DestinationBlendCaps
| Retrieves an object that indicates a device's destination blending capabilities. |
|
DeviceCaps
| Retrieves an object that identifies a device's capabilities. |
|
DeviceType
| Retrieves an object that identifies the type of resources used for processing vertices. |
|
DriverCaps
| Retrieves an object that identifies driver-specific capabilities. |
|
ExtentsAdjust
| Retrieves a value that indicates the number of pixels to adjust the extents rectangle outward to accommodate antialiasing kernels. |
|
GuardBandBottom
| Retrieves a value that indicates the screen-space coordinate of the bottom guard band clipping region. |
|
GuardBandLeft
| Retrieves a value that indicates the screen-space coordinate of the left guard band clipping region. |
|
GuardBandRight
| Retrieves a value that indicates the screen-space coordinate of the right guard band clipping region. |
|
GuardBandTop
| Retrieves a value that indicates the screen-space coordinate of the top guard band clipping region. |
|
LineCaps
| Retrieves an object that defines the capabilities for line-drawing primitives. |
|
MasterAdapterOrdinal
| Retrieves a value that indicates which device is the master for the current subordinate. |
|
MaxActiveLights
| Retrieves the maximum number of lights that can be active simultaneously. |
|
MaxAnisotropy
| Retrieves a value that indicates the maximum valid value for anisotropic filtering. |
|
MaxNPatchTessellationLevel
| Retrieves a value that indicates the maximum number of N-patch subdivision levels. |
|
MaxPixelShader30InstructionSlots
| Retrieves a value that indicates the maximum number of vertex shader instruction slots supported. |
|
MaxPointSize
| Retrieves the maximum size of a point primitive. |
|
MaxPrimitiveCount
| Retrieves the maximum number of primitives for each Device.DrawPrimitives call. |
|
MaxSimultaneousTextures
| Retrieves the maximum number of textures that can simultaneously be bound to the texture-blending stages. |
|
MaxStreams
| Indicates the maximum number of concurrent data streams for Device.SetStreamSource. |
|
MaxStreamStride
| Retrieves the maximum stride for Device.SetStreamSource. |
|
MaxTextureAspectRatio
| Retrieves the maximum texture aspect ratio supported by the hardware. |
|
MaxTextureBlendStages
| Retrieves the maximum number of texture-blending stages supported. |
|
MaxTextureHeight
| Retrieves the maximum texture height for the current device. |
|
MaxTextureRepeat
| Retrieves the maximum range of the integer bits for post-normalized texture coordinates. |
|
MaxTextureWidth
| Retrieves the maximum texture width for the current device. |
|
MaxUserClipPlanes
| Retrieves the maximum number of user-defined clipping planes supported. |
|
MaxVertexBlendMatrices
| Retrieves the maximum number of matrices that the current device can apply when performing multimatrix vertex blending. |
|
MaxVertexBlendMatrixIndex
| Retrieves the maximum matrix index that can be indexed into using pre-vertex indices. |
|
MaxVertexIndex
| Retrieves the maximum size of indices supported for hardware vertex processing. |
|
MaxVertexShader30InstructionSlots
| Retrieves the maximum number of vertex shader instruction slots supported. |
|
MaxVertexShaderConst
| Retrieves the number of vertex shader registers that are reserved for constants. |
|
MaxVertexW
| Retrieves the maximum w-based depth value that a device supports. |
|
MaxVolumeExtent
| Retrieves the maximum value for any of the three dimensions (width, height, and depth) of a volume texture. |
|
NumberOfAdaptersInGroup
| Retrieves the number of adapters in the current adapter group. |
|
NumberSimultaneousRts
| Retrieves the number of simultaneous render targets. |
|
PixelShader1xMaxValue
| Retrieves the maximum value of a pixel shader arithmetic component. |
|
PixelShaderCaps
| Retrieves a structure that contains the supported pixel shader capabilities. |
|
PixelShaderVersion
| Retrieves an object that reports the main and subordinate pixel shader versions. |
|
PresentationIntervals
| Retrieves a set of values that represent the available presentation swap intervals. |
|
PrimitiveMiscCaps
| Retrieves miscellaneous driver primitive capabilities. |
|
RasterCaps
| Retrieves information about raster drawing capabilities. |
|
ShadeCaps
| Retrieves shading operation capabilities. |
|
SourceBlendCaps
| Retrieves the source-blending capabilities. |
|
StencilCaps
| Retrieves an object that indicates the supported stencil buffer operations. |
|
StretchRectangleFilterCaps
| Retrieves a structure that describes the operations supported by StretchRectangle. |
|
TextureAddressCaps
| Retrieves a structure that contains texture-addressing capabilities for Texture objects. |
|
TextureCaps
| Retrieves a structure that contains miscellaneous texture-mapping capabilities. |
|
TextureFilterCaps
| Retrieves a structure that contains texture-filtering capabilities for Texture objects. |
|
TextureOperationCaps
| Retrieves a structure that describes supported texture operations. |
|
VertexFormatCaps
| Retrieves a structure that describes supported vertex format capabilities. |
|
VertexProcessingCaps
| Retrieves a structure that contains supported vertex processing capabilities. |
|
VertexShaderCaps
| Retrieves a structure that contains supported vertex shader capabilities. |
|
VertexShaderVersion
| Retrieves a structure that indicates the main and subordinate vertex shader versions supported by a device. |
|
VertexTextureFilterCaps
| Retrieves a structure that indicates which types of vertex shader texture filters are supported. |
|
VolumeTextureAddressCaps
| Retrieves a structure that indicates the supported texture-addressing capabilities for VolumeTexture objects. |
|
VolumeTextureFilterCaps
| Retrieves a structure that indicates the texture-filtering capabilities of VolumeTexture objects. |
|
ZCompareCaps
| Retrieves a structure that contains the supported z-buffer comparison capabilities. |