IDebugPendingBreakpoint2::Delete
Deletes this pending breakpoint and all breakpoints bound from it.
The following example shows how to implement this method for a simple CPendingBreakpoint object that implements the IDebugPendingBreakpoint2 interface.
HRESULT CPendingBreakpoint::Delete(void) { HRESULT hr; // Verify that the pending breakpoint has not been deleted. If deleted, // then return hr = E_BP_DELETED. if (m_state.state != PBPS_DELETED) { // If the pending breakpoint has bound and has an associated bound // breakpoint, delete and release the bound breakpoint and set the // pointer to NULL. if (m_pBoundBP) { m_pBoundBP->Delete(); m_pBoundBP->Release(); m_pBoundBP = NULL; } // If the pending breakpoint did not bind and has an associated // error breakpoint, release the error breakpoint and set the // pointer to NULL. if (m_pErrorBP) { m_pErrorBP->Release(); m_pErrorBP = NULL; } // Set the PENDING_BP_STATE in the PENDING_BP_STATE_INFO structure // to deleted. m_state.state = PBPS_DELETED; } else { hr = E_BP_DELETED; } return hr; }