0 out of 9 rated this helpful - Rate this topic

FileInfo Class

Updated: August 2010

Provides properties and instance methods for the creation, copying, deletion, moving, and opening of files, and aids in the creation of FileStream objects. This class cannot be inherited.

System.Object
  System.MarshalByRefObject
    System.IO.FileSystemInfo
      System.IO.FileInfo

Namespace:  System.IO
Assembly:  mscorlib (in mscorlib.dll)
[SerializableAttribute]
[ComVisibleAttribute(true)]
public sealed class FileInfo : FileSystemInfo

The FileInfo type exposes the following members.

  Name Description
Public method Supported by the XNA Framework FileInfo Initializes a new instance of the FileInfo class, which acts as a wrapper for a file path.
Top
  Name Description
Public property Supported by the XNA Framework Attributes Gets or sets the attributes for the current file or directory. (Inherited from FileSystemInfo.)
Public property Supported by the XNA Framework CreationTime Gets or sets the creation time of the current file or directory. (Inherited from FileSystemInfo.)
Public property CreationTimeUtc Gets or sets the creation time, in coordinated universal time (UTC), of the current file or directory. (Inherited from FileSystemInfo.)
Public property Supported by the XNA Framework Directory Gets an instance of the parent directory.
Public property Supported by the XNA Framework DirectoryName Gets a string representing the directory's full path.
Public property Supported by the XNA Framework Exists Gets a value indicating whether a file exists. (Overrides FileSystemInfo.Exists.)
Public property Supported by the XNA Framework Extension Gets the string representing the extension part of the file. (Inherited from FileSystemInfo.)
Public property Supported by the XNA Framework FullName Gets the full path of the directory or file. (Inherited from FileSystemInfo.)
Public property IsReadOnly Gets or sets a value that determines if the current file is read only.
Public property Supported by the XNA Framework LastAccessTime Gets or sets the time the current file or directory was last accessed. (Inherited from FileSystemInfo.)
Public property LastAccessTimeUtc Gets or sets the time, in coordinated universal time (UTC), that the current file or directory was last accessed. (Inherited from FileSystemInfo.)
Public property Supported by the XNA Framework LastWriteTime Gets or sets the time when the current file or directory was last written to. (Inherited from FileSystemInfo.)
Public property LastWriteTimeUtc Gets or sets the time, in coordinated universal time (UTC), when the current file or directory was last written to. (Inherited from FileSystemInfo.)
Public property Supported by the XNA Framework Length Gets the size, in bytes, of the current file.
Public property Supported by the XNA Framework Name Gets the name of the file. (Overrides FileSystemInfo.Name.)
Top
  Name Description
Public method Supported by the XNA Framework AppendText Creates a StreamWriter that appends text to the file represented by this instance of the FileInfo.
Public method Supported by the XNA Framework CopyTo(String) Copies an existing file to a new file, disallowing the overwriting of an existing file.
Public method Supported by the XNA Framework CopyTo(String, Boolean) Copies an existing file to a new file, allowing the overwriting of an existing file.
Public method Supported by the XNA Framework Create Creates a file.
Public method CreateObjRef Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. (Inherited from MarshalByRefObject.)
Public method Supported by the XNA Framework CreateText Creates a StreamWriter that writes a new text file.
Public method Decrypt Decrypts a file that was encrypted by the current account using the Encrypt method.
Public method Supported by the XNA Framework Delete Permanently deletes a file. (Overrides FileSystemInfo.Delete().)
Public method Encrypt Encrypts a file so that only the account used to encrypt the file can decrypt it.
Public method Supported by the XNA Framework Equals(Object) Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected method Supported by the XNA Framework Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method GetAccessControl() Gets a FileSecurity object that encapsulates the access control list (ACL) entries for the file described by the current FileInfo object.
Public method GetAccessControl(AccessControlSections) Gets a FileSecurity object that encapsulates the specified type of access control list (ACL) entries for the file described by the current FileInfo object.
Public method Supported by the XNA Framework GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public method GetLifetimeService Retrieves the current lifetime service object that controls the lifetime policy for this instance. (Inherited from MarshalByRefObject.)
Public method GetObjectData Sets the SerializationInfo object with the file name and additional exception information. (Inherited from FileSystemInfo.)
Public method Supported by the XNA Framework GetType Gets the Type of the current instance. (Inherited from Object.)
Public method InitializeLifetimeService Obtains a lifetime service object to control the lifetime policy for this instance. (Inherited from MarshalByRefObject.)
Protected method Supported by the XNA Framework MemberwiseClone() Creates a shallow copy of the current Object. (Inherited from Object.)
Protected method MemberwiseClone(Boolean) Creates a shallow copy of the current MarshalByRefObject object. (Inherited from MarshalByRefObject.)
Public method Supported by the XNA Framework MoveTo Moves a specified file to a new location, providing the option to specify a new file name.
Public method Supported by the XNA Framework Open(FileMode) Opens a file in the specified mode.
Public method Supported by the XNA Framework Open(FileMode, FileAccess) Opens a file in the specified mode with read, write, or read/write access.
Public method Supported by the XNA Framework Open(FileMode, FileAccess, FileShare) Opens a file in the specified mode with read, write, or read/write access and the specified sharing option.
Public method Supported by the XNA Framework OpenRead Creates a read-only FileStream.
Public method Supported by the XNA Framework OpenText Creates a StreamReader with UTF8 encoding that reads from an existing text file.
Public method Supported by the XNA Framework OpenWrite Creates a write-only FileStream.
Public method Supported by the XNA Framework Refresh Refreshes the state of the object. (Inherited from FileSystemInfo.)
Public method Replace(String, String) Replaces the contents of a specified file with the file described by the current FileInfo object, deleting the original file, and creating a backup of the replaced file.
Public method Replace(String, String, Boolean) Replaces the contents of a specified file with the file described by the current FileInfo object, deleting the original file, and creating a backup of the replaced file. Also specifies whether to ignore merge errors.
Public method SetAccessControl Applies access control list (ACL) entries described by a FileSecurity object to the file described by the current FileInfo object.
Public method Supported by the XNA Framework ToString Returns the path as a string. (Overrides Object.ToString().)
Top
  Name Description
Protected field Supported by the XNA Framework FullPath Represents the fully qualified path of the directory or file. (Inherited from FileSystemInfo.)
Protected field Supported by the XNA Framework OriginalPath The path originally specified by the user, whether relative or absolute. (Inherited from FileSystemInfo.)
Top

Use the FileInfo class for typical operations such as copying, moving, renaming, creating, opening, deleting, and appending to files.

Many of the FileInfo methods return other I/O types when you create or open files. You can use these other types to further manipulate a file. For more information, see specific FileInfo members such as Open, OpenRead, OpenText, CreateText, or Create.

If you are going to reuse an object several times, consider using the instance method of FileInfo instead of the corresponding static methods of the File class, because a security check will not always be necessary.

By default, full read/write access to new files is granted to all users.

The following table describes the enumerations that are used to customize the behavior of various FileInfo methods.

Enumeration

Description

FileAccess

Specifies read and write access to a file.

FileShare

Specifies the level of access permitted for a file that is already in use.

FileMode

Specifies whether the contents of an existing file are preserved or overwritten, and whether requests to create an existing file cause an exception.

Note Note

In members that accept a path as an input string, that path must be well-formed or an exception is raised. For example, if a path is fully qualified but begins with a space, the path is not trimmed in methods of the class. Therefore, the path is malformed and an exception is raised. Similarly, a path or a combination of paths cannot be fully qualified twice. For example, "c:\temp c:\windows" also raises an exception in most cases. Ensure that your paths are well-formed when using methods that accept a path string.

In members that accept a path, the path can refer to a file or just a directory. The specified path can also refer to a relative path or a Universal Naming Convention (UNC) path for a server and share name. For example, all the following are acceptable paths:

  • "c:\\MyDir\\MyFile.txt" in C#, or "c:\MyDir\MyFile.txt" in Visual Basic.

  • "c:\\MyDir" in C#, or "c:\MyDir" in Visual Basic.

  • "MyDir\\MySubdir" in C#, or "MyDir\MySubDir" in Visual Basic.

  • "\\\\MyServer\\MyShare" in C#, or "\\MyServer\MyShare" in Visual Basic.

The FileInfo class provides the following properties that enable you to retrieve information about a file. For an example of how to use each property, see the property pages.

  • The Directory property retrieves an object that represents the parent directory of a file.

  • The DirectoryName property retrieves the full path of the parent directory of a file.

  • The Exists property checks for the presence of a file before operating on it.

  • The IsReadOnly property retrieves or sets a value that specifies whether a file can be modified.

  • The Length retrieves the size of a file.

  • The Name retrieves the name of a file.

The following example demonstrates some of the main members of the FileInfo class.

When the properties are first retrieved, FileInfo calls the Refresh method and caches information about the file. On subsequent calls, you must call Refresh to get the latest copy of the information.


using System;
using System.IO;

class Test 
{
	
    public static void Main() 
    {
        string path = Path.GetTempFileName();
        FileInfo fi1 = new FileInfo(path);

        //Create a file to write to.
        using (StreamWriter sw = fi1.CreateText()) 
        {
            sw.WriteLine("Hello");
            sw.WriteLine("And");
            sw.WriteLine("Welcome");
        }	

        //Open the file to read from.
        using (StreamReader sr = fi1.OpenText()) 
        {
            string s = "";
            while ((s = sr.ReadLine()) != null) 
            {
                Console.WriteLine(s);
            }
        }

        try 
        {
            string path2 = Path.GetTempFileName();
            FileInfo fi2 = new FileInfo(path2);

            //Ensure that the target does not exist.
            fi2.Delete();

            //Copy the file.
            fi1.CopyTo(path2);
            Console.WriteLine("{0} was copied to {1}.", path, path2);

            //Delete the newly created file.
            fi2.Delete();
            Console.WriteLine("{0} was successfully deleted.", path2);

        } 
        catch (Exception e) 
        {
            Console.WriteLine("The process failed: {0}", e.ToString());
        }
    }
}


.NET Framework

Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Date

History

Reason

August 2010

Updated remarks to include information about the properties.

Information enhancement.

Did you find this helpful?
(1500 characters remaining)
Community Content Add
Annotations FAQ
Useful undocumented value for Attributes can help speed up your code

You can avoid a call to File.Exists() or FileInfo.Exists() if you are also making use of the Attributes value: Check for FileInfo.Attributes == -1 as a simple existence check.

Example from a piece of code where I needed to know if a path was a file, directory, or nonexistent, after using this technique to improve performance:

var fi = new FileInfo(path);
FileAttributes attributes = fi.Attributes;  // This forces a refresh from the filesystem.
if ((int)attributes != -1)
{
    if ((attributes & FileAttributes.Directory) != FileAttributes.Directory)
    {
        // It's a file that exists
    }
    else
    {
        // It's a directory that exists
    }
}
else
{
    // Doesn't exist
}

FileInfo
FileInfo.exit()
FileInfo
Any reference need? $0$0 $0 $0I can't understand your question yet.$0
Equals
The behaviour of the Equals method seems wrong to me. It should return true when 2 objects point to the same file, but it does not.
How is equality defined?
When are two FileInfo objects equal?
When they point to the same file?
FileInfo.FullName Bug
When creating an instance of FileInfo, if the path supplied has a folder name the ends in a period ('.'), the FullName property will trim the period.

Example:
var fileInfo = new FileInfo(@"c:\media\music\O.A.R.\Risen\Hey Girl.mp3");
var fullName = fileInfo.FullName; // BUG: This produces "c:\media\music\O.A.R\Risen\Hey Girl.mp3".
var fullName2 = fileInfo.ToString(); // CORRECT: This produces "c:\media\music\O.A.R.\Risen\Hey Girl.mp3".

The DirectoryName property is also affected by this bug.

The trimming occurs in a call to Path.NormalizePath. This is also used by Path.GetDirectoryName which has the same issue.

It turns out that it is illegal to end a folder name with a period ('.') in Windows.

Recommendation to Microsoft: Make the Path.Normalize method throw an illegal path exception as opposed to silently removing the period.
Length
Developed a Windows service that monitors a folder for new files.  Once a new file is found it is imported into a database and then moved to a completed folder.  

Ran into an instance where a file was created that contained no information and was locked by another process (unknown).  Using the .Length property allowed me to check for zero length files to be excluded.


foreach (FileInfo aFile in Folder1Files)
{

if (aFile.Length == 0)
{
//skip file
}
else
{
Sample Using PowerShell
<#
.SYNOPSIS
This script reimplements an MSDN sample in PowerShell
.DESCRIPTION
This script creates a temporary file, then copies it.
.NOTES
File Name : Copy-TempFile.ps1
Author : Thomas Lee - tfl@psp.co.uk
Requires : PowerShell Version 2.0
.LINK
This script posted to:
http://www.pshscripts.blogspot.com
MSDN Sample posted at:
http://msdn.microsoft.com/en-us/library/system.io.fileinfo.aspx
.EXAMPLE
PSH [C:\foo]: .\Copy-Tempfile.ps1'
Contents of C:\Users\tfl\AppData\Local\Temp\tmp6569.tmp
Hello
And
Welcome
C:\Users\tfl\AppData\Local\Temp\tmp6569.tmp was copied to C:\Users\tfl\AppData\Local\Temp\tmp7294.tmp
C:\Users\tfl\AppData\Local\Temp\tmp7294.tmp was successfully deleted.
#>
##
# Start of Script
##

# Get temp file path name and create a temp file
$path = [System.io.Path]::getTempFileName()
$fi1 = New-Object system.IO.FileInfo $path

# Add data to the file
# Create a file to write to.
$sw = $fi1.CreateText()
$sw.WriteLine("Hello");
$sw.WriteLine("And");
$sw.WriteLine("Welcome");
$sw.close()

# Now read from the file
# Open the file to read from.
"Contents of $fi1"
$sr = $fi1.OpenText()
while (($s=$sr.ReadLine()) -ne $null){$s}

# Now copy it
try {
$path2 = [System.Io.Path]::GetTempFileName()
$fi2 = New-Object system.io.FileInfo $path2
$fi2.Delete() #just in case
# Copy the file.
$result=$fi1.CopyTo($path2)
"{0} was copied to {1}" -f $path, $path2
$fi2.Delete()
"{0} was successfully deleted." -f $path2
}
catch {
"The process failed:"
$Error[0]
}
#End of script