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User Interface

Windows Mobile 6.5
A version of this page is also available for
4/8/2010

The User Interface consists of ways that a user can interact with their device and its applications.

Accessibility

Provides information on making your software usable and accessible to a wide range of users, including those with disabilities. The Accessibility functionality in Windows Embedded CE includes options that allow persons with disabilities to use computers more easily.

Keyboard

Describes the keyboard support provided by Windows Embedded CE.

Mouse

Provides information on the use of a mouse in a Windows Embedded CE-based device.

Software-based Input Panel

Provides information on the Software-based Input Panel which enables target devices that do not have a keyboard to simulate keyboard input by using an input method (IM).

Touch

Provides information on interacting with a Windows Embedded CE-based application by using a stylus and a touch screen. The stylus and the touch screen provide a direct and intuitive alternative to a mouse.

Hardware Design Guidelines for Windows Mobile Devices

Discusses hardware design decisions that should be weighed in order to create a usable, durable and well-loved device.

Soft Keys

Describes the soft keys and virtual keys enabled by Windows Mobile.

Windows Mobile Ink

Provides information about the Windows Mobile Ink API.

Graphics, Windowing and Events (GWES)

Provides information about the interface between the user, your application, and the operating system (OS). GWES incorporates the Microsoft Win32® application programming interface (API), user interface (UI), and graphics device interface (GDI) libraries.

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