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IBaseFilter Interface

Windows Mobile 6.5
A version of this page is also available for
4/8/2010

This interface abstracts an object that has typed input and output connections and can be aggregated dynamically.

All DirectShow filters expose this interface.

Because the IBaseFilter interface derives from the IMediaFilter interface, it inherits IPersist.

Implement this interface on every DirectShow filter. It is recommended that you use the CBaseFilter class library to implement this interface.

The filter graph manager is the primary user of this interface.

Applications or other filters can use IBaseFilter methods directly to enumerate or retrieve pins or to get vendor information, but should not use any methods derived from IMediaFilter to control media streaming (use the IMediaControl methods on the filter graph manager instead).

The following tables show the methods that appear in the Vtable beneath the standard COM methods inherited from IUnknown.

IMediaFilter method Description

Stop

Informs the filter to transition to the new (stopped) state.

Pause

Informs the filter to transition to the new (paused) state.

Run

Informs the filter to transition to the new (running) state.

GetState

Determines the state of the filter.

SetSyncSource

Identifies the reference clock to which the filter should synchronize activity.

GetSyncSource

Retrieves the current reference clock (or NULL if there is no clock).

Passes a time value to synchronize independent streams.

IBaseFilter method Description

EnumPins

Enumerates the specified pins available on this filter.

FindPin

Retrieves a pointer to the pin with the specified identifier.

QueryFilterInfo

Retrieves information about the specified filter.

JoinFilterGraph

Notifies a filter that it has joined a filter graph.

QueryVendorInfo

Retrieves optional information supplied by a vendor for the specified filter.

Windows Embedded CEWindows CE 2.12 and later
Windows MobileWindows Mobile Version 5.0 and later
NoteMicrosoft DirectShow applications and DirectShow filters have different include file and Library requirements
For more information, see Setting Up the Build Environment

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