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This method retrieves the depth-stencil surface owned by the Direct3DDevice object.
[out] Address of a pointer to an
IDirect3DMobileSurface interface that represents the returned depth-stencil surface.
If the method succeeds, the return value is D3DM_OK (see
If the method fails, the return value can be D3DMERR_INVALIDCALL (see
Calling this method will increase the internal reference count on the
IDirect3DMobileSurface interface. Failure to call IUnknown::Release when finished using this IDirect3DMobileSurface interface results in a memory leak.
Header d3dm.h Library D3dm.lib, D3dmguid.lib Windows Embedded CE Windows CE 5.0 and later Windows Mobile Windows Mobile Version 5.0 and later