This method sets the current texture palette.
[in] Value that specifies the texture palette to set as the current texture palette.
If the method succeeds, the return value is D3DM_OK (see D3DM Values).
If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).
A single logical palette is associated with the device, and is shared by all texture stages.