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IDirect3DMobileDevice::SetCurrentTexturePalette

Windows Mobile 6.5
A version of this page is also available for
4/8/2010

This method sets the current texture palette.


HRESULT SetCurrentTexturePalette(
  UINT PaletteNumber
);
PaletteNumber

[in] Value that specifies the texture palette to set as the current texture palette.

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

A single logical palette is associated with the device, and is shared by all texture stages.

Headerd3dm.h
LibraryD3dm.lib, D3dmguid.lib
Windows Embedded CEWindows CE 5.0 and later
Windows MobileWindows Mobile Version 5.0 and later
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