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IDirect3DMobileDevice::GetAvailableTextureMem

Windows Mobile 6.5
A version of this page is also available for
4/8/2010

This method is used to obtain an approximation of the amount of available memory that can be allocated for textures.


UNIT GetAvailableTextureMem();

None.

As with implementations for Windows-based desktop systems, this method will return a rough estimate of the amount of memory available for texture allocation. Unlike the Windows-based desktop implementations, texture memory may not be solely a function of video memory. The value returned from IDirect3DMobileDevice::GetAvailableTextureMem reflects the memory pool defined by the D3DMSURFCAPS_SYSTEXTURE and D3DMSURFCAPS_VIDTEXTURE capability bits (see D3DMSURFCAPS Values) for texture memory allocation.

Headerd3dm.h
LibraryD3dm.lib, D3dmguid.lib
Windows Embedded CEWindows CE 5.0 and later
Windows MobileWindows Mobile Version 5.0 and later

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