This method sets the state value for the currently assigned texture.
HRESULT SetTextureStageState( DWORD Stage, D3DMTEXTURESTAGESTATETYPE Type, DWORD Value );
[in] Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
[in] Texture state to set. This parameter can be any member of the D3DMTEXTURESTAGESTATETYPE enumerated type.
[in] State value to set. The meaning of this value is determined by the Type parameter.