TOKEN_SOURCE structure
Applies to: desktop apps only
The TOKEN_SOURCE structure identifies the source of an access token.
Syntax
typedef struct _TOKEN_SOURCE {
CHAR SourceName[TOKEN_SOURCE_LENGTH];
LUID SourceIdentifier;
} TOKEN_SOURCE, *PTOKEN_SOURCE;
Members
- SourceName
-
Specifies an 8-byte character string used to identify the source of an access token. This is used to distinguish between such sources as Session Manager, LAN Manager, and RPC Server. A string, rather than a constant, is used to identify the source so users and developers can make extensions to the system, such as by adding other networks, that act as the source of access tokens.
- SourceIdentifier
-
Specifies a locally unique identifier (LUID) provided by the source component named by the SourceName member. This value aids the source component in relating context blocks, such as session-control structures, to the token. This value is typically, but not necessarily, an LUID.
Requirements
|
Minimum supported client | Windows XP |
|---|---|
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Minimum supported server | Windows Server 2003 |
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Header |
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See also
- GetTokenInformation
- LUID
- TOKEN_CONTROL
- TOKEN_DEFAULT_DACL
- TOKEN_GROUPS
- TOKEN_INFORMATION_CLASS
- TOKEN_OWNER
- TOKEN_PRIMARY_GROUP
- TOKEN_PRIVILEGES
- TOKEN_STATISTICS
- TOKEN_TYPE
- TOKEN_USER
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Build date: 3/7/2012