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IsUdtReturn Class

Indicates that a return type is a user-defined type. This class cannot be inherited.

System.Object
  System.Runtime.CompilerServices.IsUdtReturn

Namespace:  System.Runtime.CompilerServices
Assembly:  mscorlib (in mscorlib.dll)

public static class IsUdtReturn

The IsUdtReturn modifier is used by the C++ compiler to mark return types of methods that have native C++ object return semantics. The managed debugger recognizes this modifier to correctly determine that the native calling convention is in use.

Compilers emit custom modifiers within metadata to change the way that the just-in-time (JIT) compiler handles values when the default behavior is not appropriate. When the JIT compiler encounters a custom modifier, it handles the value in the way that the modifier specifies. Compilers can apply custom modifiers to methods, parameters, and return values. The JIT compiler must respond to required modifiers but can ignore optional modifiers.

You can emit custom modifiers into metadata using one of the following techniques:

The following code example creates an assembly using classes in the System.Reflection.Emit namespace and emits the IsUdtReturn modifier into that assembly.


#using <mscorlib.dll>

using namespace System;
using namespace System::Reflection;
using namespace System::Reflection::Emit;
using namespace System::Runtime::CompilerServices;
using namespace System::Threading;


ref class CodeEmitter
{
private:
    AssemblyBuilder^ asmBuilder;
    String^ asmName;
    ModuleBuilder^ modBuilder;


    void prepareAssembly(String^ name){

        // Check the input. 
        if(!name){

            throw gcnew ArgumentNullException("AssemblyName");
        }

        asmName = name;

        // Create an AssemblyName object and set the name.
        AssemblyName^ asmName = gcnew AssemblyName();

        asmName->Name = name;

        // Use the AppDomain class to create an AssemblyBuilder instance.

        AppDomain^ currentDomain = Thread::GetDomain();

        asmBuilder = currentDomain->DefineDynamicAssembly(asmName,AssemblyBuilderAccess::RunAndSave);

        // Create a dynamic module.
        modBuilder = asmBuilder->DefineDynamicModule(name);
    }


public:

    // Constructor.
    CodeEmitter(String ^ AssemblyName){

        prepareAssembly(AssemblyName);
    }

    // Create a new type.
    TypeBuilder^ CreateType(String^ name){

        // Check the input. 
        if(!name){

            throw gcnew ArgumentNullException("AssemblyName");
        }

        return modBuilder->DefineType( name );
    }

    // Write the assembly. 
    void WriteAssembly(MethodBuilder^ entryPoint){

        // Check the input. 
        if(!entryPoint){

            throw gcnew ArgumentNullException("entryPoint");
        }

        asmBuilder->SetEntryPoint( entryPoint );
        asmBuilder->Save( asmName );
    }

};

void _tmain()
{

    // Create a CodeEmitter to handle assembly creation.
    CodeEmitter ^ e = gcnew CodeEmitter("programMyAss.exe");

    // Create a new type.
    TypeBuilder^ mainClass = e->CreateType("MainClass");

    // Create a new method.
    MethodBuilder^ mBuilder = mainClass->DefineMethod("mainMethod", MethodAttributes::Static);

    // Create an ILGenerator and emit IL for  
    // a simple "Hello World." program.
    ILGenerator^ ilGen = mBuilder->GetILGenerator();

    ilGen->Emit(OpCodes::Ldstr, "Hello World");

    array<Type^>^mType = {String::typeid};

    MethodInfo^ writeMI = Console::typeid->GetMethod( "WriteLine", mType );

    ilGen->EmitCall(OpCodes::Call, writeMI, nullptr );

    ilGen->Emit( OpCodes::Ret );

    ///////////////////////////////////////////////// 
    ///////////////////////////////////////////////// 
    // Apply a required custom modifier 
    // to a field. 
    ///////////////////////////////////////////////// 
    ///////////////////////////////////////////////// 

    array<Type^>^fType = {IsUdtReturn::typeid};

    mainClass->DefineField("modifiedInteger", Type::GetType("System.Type"), fType, nullptr, FieldAttributes::Private);

    // Create the type.
    mainClass->CreateType();

    // Write the assembly using a reference to  
    // the entry point.
    e->WriteAssembly(mBuilder);

    Console::WriteLine(L"Assembly created.");
}

.NET Framework

Supported in: 4.5.2, 4.5.1, 4.5, 4, 3.5, 3.0, 2.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
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