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Stream.Read Method

When overridden in a derived class, reads a sequence of bytes from the current stream and advances the position within the stream by the number of bytes read.

Namespace: System.IO
Assembly: mscorlib (in mscorlib.dll)

public abstract int Read (
	[InAttribute] [OutAttribute] byte[] buffer,
	int offset,
	int count
)
public abstract int Read (
	/** @attribute InAttribute() */ /** @attribute OutAttribute() */ byte[] buffer, 
	int offset, 
	int count
)
public abstract function Read (
	buffer : byte[], 
	offset : int, 
	count : int
) : int
Not applicable.

Parameters

buffer

An array of bytes. When this method returns, the buffer contains the specified byte array with the values between offset and (offset + count - 1) replaced by the bytes read from the current source.

offset

The zero-based byte offset in buffer at which to begin storing the data read from the current stream.

count

The maximum number of bytes to be read from the current stream.

Return Value

The total number of bytes read into the buffer. This can be less than the number of bytes requested if that many bytes are not currently available, or zero (0) if the end of the stream has been reached.

Exception typeCondition

ArgumentException

The sum of offset and count is larger than the buffer length.

ArgumentNullException

buffer is a null reference (Nothing in Visual Basic).

ArgumentOutOfRangeException

offset or count is negative.

IOException

An I/O error occurs.

NotSupportedException

The stream does not support reading.

ObjectDisposedException

Methods were called after the stream was closed.

For an example of creating a file and writing text to a file, see Writing Text to a File. For an example of reading text from a file, see Reading Text from a File. For an example of reading from and writing to a binary file, see Reading and Writing to a Newly Created Data File.

Use the CanRead property to determine whether the current instance supports reading.

Implementations of this method read a maximum of count bytes from the current stream and store them in buffer beginning at offset. The current position within the stream is advanced by the number of bytes read; however, if an exception occurs, the current position within the stream remains unchanged. Implementations return the number of bytes read. The return value is zero only if the position is currently at the end of the stream. The implementation will block until at least one byte of data can be read, in the event that no data is available. Read returns 0 only when there is no more data in the stream and no more is expected (such as a closed socket or end of file). An implementation is free to return fewer bytes than requested even if the end of the stream has not been reached.

Use BinaryReader for reading primitive data types.

The following example shows how to use Read to read a block of data.

using System;
using System.IO;

public class Block
{
    public static void Main()
    {
        Stream s = new MemoryStream();
        for (int i=0; i<100; i++)
            s.WriteByte((byte)i);
        s.Position = 0;
 
        // Now read s into a byte buffer.
        byte[] bytes = new byte[s.Length];
        int numBytesToRead = (int) s.Length;
        int numBytesRead = 0;
        while (numBytesToRead > 0) 
        {
            // Read may return anything from 0 to numBytesToRead.
            int n = s.Read(bytes, numBytesRead, numBytesToRead);
            // The end of the file is reached.
            if (n==0)
                break;
            numBytesRead += n;
            numBytesToRead -= n;
        }
        s.Close();
        // numBytesToRead should be 0 now, and numBytesRead should
        // equal 100.
        Console.WriteLine("number of bytes read: "+numBytesRead);
    }
}

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 2.0, 1.0

XNA Framework

Supported in: 1.0
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