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TransformGroup Class

Represents a composite Transform composed of other Transform objects.

Namespace: System.Windows.Media
Assembly: PresentationCore (in presentationcore.dll)
XML Namespace:  http://schemas.microsoft.com/winfx/2006/xaml/presentation

[ContentPropertyAttribute("Children")] 
public sealed class TransformGroup : Transform
/** @attribute ContentPropertyAttribute("Children") */ 
public final class TransformGroup extends Transform
ContentPropertyAttribute("Children") 
public final class TransformGroup extends Transform
<TransformGroup>
  Children
</TransformGroup>

Use a TransformGroup when you want to apply multiple Transform objects to a single property.

In a composite transformation, the order of individual transformations is important. For example, if you first rotate, then scale, then translate, you get a different result than if you first translate, then rotate, then scale. One reason order is significant is that transformations like rotation and scaling are done with respect to the origin of the coordinate system. Scaling an object that is centered at the origin produces a different result than scaling an object that has been moved away from the origin. Similarly, rotating an object that is centered at the origin produces a different result than rotating an object that has been moved away from the origin.

Freezable Features: Because it inherits from the Freezable class, the TransformGroup class provides several special features: TransformGroup objects can be declared as resources, shared among multiple objects, made read-only to improve performance, cloned, and made thread-safe. For more information about the different features provided by Freezable objects, see the Freezable Objects Overview.

This example shows how to use a TransformGroup to group two or more Transform objects into a single composite Transform.

The following example uses a TransformGroup to apply a ScaleTransform and a RotateTransform to a Button.

<Page 
  xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" 
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
  <StackPanel Margin="50">

      <Button 
        RenderTransformOrigin="0.5,0.5"
        HorizontalAlignment="Center">Click
        <Button.RenderTransform>

          <!-- TransformGroup enables you to apply multiple transforms. In 
               this example, the button is scaled and rotated. -->
          <TransformGroup>

            <!-- Triple the size (scale) of the button in the Y direction. -->
            <ScaleTransform ScaleY="3" />

            <!-- Rotate the button by 45 degrees. -->
            <RotateTransform Angle="45" />
            
          </TransformGroup>
        </Button.RenderTransform>
      </Button>
    
  </StackPanel>
</Page>

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;

namespace SDKSample
{
    public partial class MultipleTransformsExample : Page
    {
        public MultipleTransformsExample()
        {
            // Create a Button that will have two transforms applied to it.
            Button myButton = new Button();
            myButton.Content = "Click";
            
            // Set the center point of the transforms.
            myButton.RenderTransformOrigin = new Point(0.5,0.5);

            // Create a transform to scale the size of the button.
            ScaleTransform myScaleTransform = new ScaleTransform();

            // Set the transform to triple the scale in the Y direction.
            myScaleTransform.ScaleY = 3;

            // Create a transform to rotate the button
            RotateTransform myRotateTransform = new RotateTransform();

            // Set the rotation of the transform to 45 degrees.
            myRotateTransform.Angle = 45;

            // Create a TransformGroup to contain the transforms
            // and add the transforms to it.
            TransformGroup myTransformGroup = new TransformGroup();
            myTransformGroup.Children.Add(myScaleTransform);
            myTransformGroup.Children.Add(myRotateTransform);

            // Associate the transforms to the button.
            myButton.RenderTransform = myTransformGroup;

            // Create a StackPanel which will contain the Button.
            StackPanel myStackPanel = new StackPanel();
            myStackPanel.Margin = new Thickness(50);
            myStackPanel.Children.Add(myButton);
            this.Content = myStackPanel;

        }
    }
}

System.Object
   System.Windows.Threading.DispatcherObject
     System.Windows.DependencyObject
       System.Windows.Freezable
         System.Windows.Media.Animation.Animatable
           System.Windows.Media.GeneralTransform
             System.Windows.Media.Transform
              System.Windows.Media.TransformGroup
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0
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