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BinaryReader Class

Reads primitive data types as binary values in a specific encoding.

System.Object
  System.IO.BinaryReader

Namespace:  System.IO
Assembly:  mscorlib (in mscorlib.dll)

[ComVisibleAttribute(true)]
public class BinaryReader : IDisposable

The BinaryReader type exposes the following members.

  NameDescription
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryBinaryReader(Stream)Initializes a new instance of the BinaryReader class based on the supplied stream and using UTF8Encoding.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryBinaryReader(Stream, Encoding)Initializes a new instance of the BinaryReader class based on the supplied stream and a specific character encoding.
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  NameDescription
Public propertySupported by the XNA FrameworkSupported by Portable Class LibraryBaseStreamExposes access to the underlying stream of the BinaryReader.
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  NameDescription
Public methodSupported by the XNA FrameworkCloseCloses the current reader and the underlying stream.
Public methodSupported by Portable Class LibraryDispose()Releases all resources used by the current instance of the BinaryReader class.
Protected methodSupported by the XNA FrameworkSupported by Portable Class LibraryDispose(Boolean)Releases the unmanaged resources used by the BinaryReader class and optionally releases the managed resources.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryEquals(Object)Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected methodSupported by the XNA FrameworkSupported by Portable Class LibraryFillBufferFills the internal buffer with the specified number of bytes read from the stream.
Protected methodSupported by the XNA FrameworkSupported by Portable Class LibraryFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryGetHashCodeServes as a hash function for a particular type. (Inherited from Object.)
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryGetTypeGets the Type of the current instance. (Inherited from Object.)
Protected methodSupported by the XNA FrameworkSupported by Portable Class LibraryMemberwiseCloneCreates a shallow copy of the current Object. (Inherited from Object.)
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryPeekCharReturns the next available character and does not advance the byte or character position.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryRead()Reads characters from the underlying stream and advances the current position of the stream in accordance with the Encoding used and the specific character being read from the stream.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryRead(Byte[], Int32, Int32)Reads the specified number of bytes from the stream, starting from a specified point in the byte array.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryRead(Char[], Int32, Int32)Reads the specified number of characters from the stream, starting from a specified point in the character array.
Protected methodSupported by the XNA FrameworkSupported by Portable Class LibraryRead7BitEncodedIntReads in a 32-bit integer in compressed format.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryReadBooleanReads a Boolean value from the current stream and advances the current position of the stream by one byte.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryReadByteReads the next byte from the current stream and advances the current position of the stream by one byte.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryReadBytesReads the specified number of bytes from the current stream into a byte array and advances the current position by that number of bytes.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryReadCharReads the next character from the current stream and advances the current position of the stream in accordance with the Encoding used and the specific character being read from the stream.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryReadCharsReads the specified number of characters from the current stream, returns the data in a character array, and advances the current position in accordance with the Encoding used and the specific character being read from the stream.
Public methodSupported by the XNA FrameworkReadDecimalReads a decimal value from the current stream and advances the current position of the stream by sixteen bytes.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryReadDoubleReads an 8-byte floating point value from the current stream and advances the current position of the stream by eight bytes.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryReadInt16Reads a 2-byte signed integer from the current stream and advances the current position of the stream by two bytes.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryReadInt32Reads a 4-byte signed integer from the current stream and advances the current position of the stream by four bytes.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryReadInt64Reads an 8-byte signed integer from the current stream and advances the current position of the stream by eight bytes.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryReadSByteReads a signed byte from this stream and advances the current position of the stream by one byte.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryReadSingleReads a 4-byte floating point value from the current stream and advances the current position of the stream by four bytes.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryReadStringReads a string from the current stream. The string is prefixed with the length, encoded as an integer seven bits at a time.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryReadUInt16Reads a 2-byte unsigned integer from the current stream using little-endian encoding and advances the position of the stream by two bytes.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryReadUInt32Reads a 4-byte unsigned integer from the current stream and advances the position of the stream by four bytes.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryReadUInt64Reads an 8-byte unsigned integer from the current stream and advances the position of the stream by eight bytes.
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryToStringReturns a string that represents the current object. (Inherited from Object.)
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  NameDescription
Explicit interface implemetationPrivate methodSupported by the XNA FrameworkIDisposable.DisposeReleases all resources used by the BinaryReader.
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For a list of common I/O tasks, see Common I/O Tasks.

The following code example demonstrates how to store and retrieve application settings in a file.


using System;
using System.IO;
using System.Security.Permissions;

// Store and retrieve application settings.
class AppSettings
{
    const string fileName = "AppSettings#@@#.dat";
    float  aspectRatio;
    string lookupDir;
    int    autoSaveTime;
    bool   showStatusBar;

    public AppSettings()
    {
        // Create default application settings.
        aspectRatio   = 1.3333F;
        lookupDir     = @"C:\AppDirectory";
        autoSaveTime  = 30;
        showStatusBar = false;

        if(File.Exists(fileName))
        {
            BinaryReader binReader =
                new BinaryReader(File.Open(fileName, FileMode.Open));
            try
            {
                // If the file is not empty,
                // read the application settings.
                // First read 4 bytes into a buffer to
                // determine if the file is empty.
                byte[] testArray = new byte[3];
                int count = binReader.Read(testArray, 0, 3);

                if (count != 0)
                {
                    // Reset the position in the stream to zero.
                    binReader.BaseStream.Seek(0, SeekOrigin.Begin);

                    aspectRatio   = binReader.ReadSingle();
                    lookupDir     = binReader.ReadString();
                    autoSaveTime  = binReader.ReadInt32();
                    showStatusBar = binReader.ReadBoolean();
                }
            }

            // If the end of the stream is reached before reading
            // the four data values, ignore the error and use the
            // default settings for the remaining values.
            catch(EndOfStreamException e)
            {
                Console.WriteLine("{0} caught and ignored. " +
                    "Using default values.", e.GetType().Name);
            }
            finally
            {
                binReader.Close();
            }
        }

    }

    // Create a file and store the application settings.
    public void Close()
    {
        using(BinaryWriter binWriter =
            new BinaryWriter(File.Open(fileName, FileMode.Create)))
        {
            binWriter.Write(aspectRatio);
            binWriter.Write(lookupDir);
            binWriter.Write(autoSaveTime);
            binWriter.Write(showStatusBar);
        }
    }

    public float AspectRatio
    {
        get{ return aspectRatio; }
        set{ aspectRatio = value; }
    }

    public string LookupDir
    {
        get{ return lookupDir; }
        set{ lookupDir = value; }
    }

    public int AutoSaveTime
    {
        get{ return autoSaveTime; }
        set{ autoSaveTime = value; }
    }

    public bool ShowStatusBar
    {
        get{ return showStatusBar; }
        set{ showStatusBar = value; }
    }
}

class Test
{
    static void Main()
    {
        // Load application settings.
        AppSettings appSettings = new AppSettings();
        Console.WriteLine("App settings:\nAspect Ratio: {0}, " +
            "Lookup directory: {1},\nAuto save time: {2} minutes, " +
            "Show status bar: {3}\n",
            new Object[4]{appSettings.AspectRatio.ToString(),
            appSettings.LookupDir, appSettings.AutoSaveTime.ToString(),
            appSettings.ShowStatusBar.ToString()});

        // Change the settings.
        appSettings.AspectRatio   = 1.250F;
        appSettings.LookupDir     = @"C:\Temp";
        appSettings.AutoSaveTime  = 10;
        appSettings.ShowStatusBar = true;

        // Save the new settings.
        appSettings.Close();
    }
}


.NET Framework

Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Portable Class Library

Supported in: Portable Class Library

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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