2.2.8 DPSP_MSG_ADDFORWARD

The DPSP_MSG_ADDFORWARD packet is sent to inform a game instance of the existence of other game instances.


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DPSP_MSG_HEADER (28 bytes)

...

...

IDTo

PlayerID

GroupID

CreateOffset

PasswordOffset

PlayerInfo (variable)

...

DPSP_MSG_HEADER (28 bytes): Message header for this packet. The Command Value member of this field MUST be set to 46 (0x2E).

IDTo (4 bytes): Identifier of the player to whom the message is being sent.

PlayerID (4 bytes): Identifier of the affected player.

GroupID (4 bytes): Identifier of the affected group.

CreateOffset (4 bytes): Offset, in octets, of the PlayerInfo field. It MUST be set to 28 (0x0000001C).

PasswordOffset (4 bytes): Not used. It MUST be ignored on receipt.

PlayerInfo (variable): MUST be set to a DPLAYI_PACKEDPLAYER structure (section 2.2.2) that contains information about the system player on the newly added machine.