2.2.8 DPSP_MSG_ADDFORWARD
The DPSP_MSG_ADDFORWARD packet is sent to inform a game instance of the existence of other game instances.
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DPSP_MSG_HEADER (28 bytes) |
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IDTo |
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PlayerID |
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GroupID |
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CreateOffset |
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PasswordOffset |
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PlayerInfo (variable) |
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DPSP_MSG_HEADER (28 bytes): Message header for this packet. The Command Value member of this field MUST be set to 46 (0x2E).
IDTo (4 bytes): Identifier of the player to whom the message is being sent.
PlayerID (4 bytes): Identifier of the affected player.
GroupID (4 bytes): Identifier of the affected group.
CreateOffset (4 bytes): Offset, in octets, of the PlayerInfo field. It MUST be set to 28 (0x0000001C).
PasswordOffset (4 bytes): Not used. It MUST be ignored on receipt.
PlayerInfo (variable): MUST be set to a DPLAYI_PACKEDPLAYER structure (section 2.2.2) that contains information about the system player on the newly added machine.