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FileStream Constructor (String, FileMode, FileAccess, FileShare, Int32, Boolean)

Initializes a new instance of the FileStream class with the specified path, creation mode, read/write and sharing permission, buffer size, and synchronous or asynchronous state.

Namespace: System.IO
Assembly: mscorlib (in mscorlib.dll)

public FileStream (
	string path,
	FileMode mode,
	FileAccess access,
	FileShare share,
	int bufferSize,
	bool useAsync
)
public FileStream (
	String path, 
	FileMode mode, 
	FileAccess access, 
	FileShare share, 
	int bufferSize, 
	boolean useAsync
)
public function FileStream (
	path : String, 
	mode : FileMode, 
	access : FileAccess, 
	share : FileShare, 
	bufferSize : int, 
	useAsync : boolean
)

Parameters

path

A relative or absolute path for the file that the current FileStream object will encapsulate.

mode

A FileMode constant that determines how to open or create the file.

access

A FileAccess constant that determines how the file can be accessed by the FileStream object. This gets the CanRead and CanWrite properties of the FileStream object. CanSeek is true if path specifies a disk file.

share

A FileShare constant that determines how the file will be shared by processes.

bufferSize

A positive Int32 value greater than 0 indicating the buffer size. For bufferSize values between zero and eight, the actual buffer size is set to eight bytes.

useAsync

Specifies whether to use asynchronous I/O or synchronous I/O. However, note that the underlying operating system might not support asynchronous I/O, so when specifying true, the handle might be opened synchronously depending on the platform. When opened asynchronously, the BeginRead and BeginWrite methods perform better on large reads or writes, but they might be much slower for small reads or writes. If the application is designed to take advantage of asynchronous I/O, set the useAsync parameter to true. Using asynchronous I/O correctly can speed up applications by as much as a factor of 10, but using it without redesigning the application for asynchronous I/O can decrease performance by as much as a factor of 10.

Exception typeCondition

ArgumentNullException

path is a null reference (Nothing in Visual Basic).

ArgumentException

path is an empty string (""), contains only white space, or contains one or more invalid characters.

-or-

path refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in an NTFS environment.

NotSupportedException

path refers to a non-file device, such as "con:", "com1:", "lpt1:", etc. in a non-NTFS environment.

ArgumentException

path is an empty string (""), contains only white space, or contains one or more invalid characters.

ArgumentOutOfRangeException

bufferSize is negative or zero.

-or-

mode, access, or share contain an invalid value.

FileNotFoundException

The file cannot be found, such as when mode is FileMode.Truncate or FileMode.Open, and the file specified by path does not exist. The file must already exist in these modes.

IOException

An I/O error occurs, such as specifying FileMode.CreateNew and the file specified by path already exists.

-or-

The system is running Windows 98 or Windows 98 Second Edition and share is set to FileShare.Delete.

-or-

The stream has been closed.

SecurityException

The caller does not have the required permission.

DirectoryNotFoundException

The specified path is invalid, such as being on an unmapped drive.

UnauthorizedAccessException

The access requested is not permitted by the operating system for the specified path, such as when access is Write or ReadWrite and the file or directory is set for read-only access.

PathTooLongException

The specified path, file name, or both exceed the system-defined maximum length. For example, on Windows-based platforms, paths must be less than 248 characters, and file names must be less than 260 characters.

The .NET Framework does not support direct access to physical disks through paths that are device names, such as "\\.\PHYSICALDRIVE0 ".

The path parameter can be a file name, including a file on a Universal Naming Convention (UNC) share.

NoteNote

path is not required to be a file stored on disk; it can be any part of a system that supports access through streams. For example, depending on the system, this class can access a physical device.

CanSeek is true for all FileStream objects that encapsulate files. If path indicates a device that does not support seeking, the CanSeek property on the resulting FileStream is false. For additional information, see CanSeek.

Caution noteCaution

When you compile a set of characters with a particular cultural setting and retrieve those same characters with a different cultural setting, the characters might not be interpretable, and could cause an exception to be thrown.

The following table lists examples of other typical or related I/O tasks.

To do this...

See the example in this topic...

Create a text file.

How to: Write Text to a File

Write to a text file.

How to: Write Text to a File

Read from a text file.

How to: Read Text from a File

Append text to a file.

How to: Open and Append to a Log File

File.AppendText

FileInfo.AppendText

Rename or move a file.

File.Move

FileInfo.MoveTo

Delete a file.

File.Delete

FileInfo.Delete

Copy a file.

File.Copy

FileInfo.CopyTo

Get the size of a file.

FileInfo.Length

Get the attributes of a file.

File.GetAttributes

Set the attributes of a file.

File.SetAttributes

Determine if a file exists.

File.Exists

Read from a binary file.

How to: Read and Write to a Newly Created Data File

Write to a binary file.

How to: Read and Write to a Newly Created Data File

Retrieve a file extension.

Path.GetExtension

Retrieve the fully qualified path of a file.

Path.GetFullPath

Retrieve the file name and extension from a path.

Path.GetFileName

Change the extension of a file.

Path.ChangeExtension

The following code example shows how to asynchronously write data to a file and then verify that the data was written correctly. A State object is created to pass information from the main thread to the EndReadCallback and EndWriteCallback methods.

using System;
using System.IO;
using System.Threading;

class FStream
{
    static void Main()
    {
        // Create a synchronization object that gets 
        // signaled when verification is complete.
        ManualResetEvent manualEvent = new ManualResetEvent(false);

        // Create random data to write to the file.
        byte[] writeArray = new byte[100000];
        new Random().NextBytes(writeArray);

        FileStream fStream = 
            new FileStream("Test#@@#.dat", FileMode.Create, 
            FileAccess.ReadWrite, FileShare.None, 4096, true);

        // Check that the FileStream was opened asynchronously.
        Console.WriteLine("fStream was {0}opened asynchronously.",
            fStream.IsAsync ? "" : "not ");

        // Asynchronously write to the file.
        IAsyncResult asyncResult = fStream.BeginWrite(
            writeArray, 0, writeArray.Length, 
            new AsyncCallback(EndWriteCallback), 
            new State(fStream, writeArray, manualEvent));

        // Concurrently do other work and then wait 
        // for the data to be written and verified.
        manualEvent.WaitOne(5000, false);
    }

    // When BeginWrite is finished writing data to the file, the
    // EndWriteCallback method is called to end the asynchronous 
    // write operation and then read back and verify the data.
    static void EndWriteCallback(IAsyncResult asyncResult)
    {
        State tempState = (State)asyncResult.AsyncState;
        FileStream fStream = tempState.FStream;
        fStream.EndWrite(asyncResult);

        // Asynchronously read back the written data.
        fStream.Position = 0;
        asyncResult = fStream.BeginRead(
            tempState.ReadArray, 0 , tempState.ReadArray.Length, 
            new AsyncCallback(EndReadCallback), tempState);

        // Concurrently do other work, such as 
        // logging the write operation.
    }

    // When BeginRead is finished reading data from the file, the 
    // EndReadCallback method is called to end the asynchronous 
    // read operation and then verify the data.
    static void EndReadCallback(IAsyncResult asyncResult)
    {
        State tempState = (State)asyncResult.AsyncState;
        int readCount = tempState.FStream.EndRead(asyncResult);

        int i = 0;
        while(i < readCount)
        {
            if(tempState.ReadArray[i] != tempState.WriteArray[i++])
            {
                Console.WriteLine("Error writing data.");
                tempState.FStream.Close();
                return;
            }
        }
        Console.WriteLine("The data was written to {0} and verified.",
            tempState.FStream.Name);
        tempState.FStream.Close();

        // Signal the main thread that the verification is finished.
        tempState.ManualEvent.Set();
    }

    // Maintain state information to be passed to 
    // EndWriteCallback and EndReadCallback.
    class State
    {
        // fStream is used to read and write to the file.
        FileStream fStream;

        // writeArray stores data that is written to the file.
        byte[] writeArray;

        // readArray stores data that is read from the file.
        byte[] readArray;

        // manualEvent signals the main thread 
        // when verification is complete.
        ManualResetEvent manualEvent;

        public State(FileStream fStream, byte[] writeArray, 
            ManualResetEvent manualEvent)
        {
            this.fStream   = fStream;
            this.writeArray = writeArray;
            this.manualEvent = manualEvent;
            readArray = new byte[writeArray.Length];
        }

        public FileStream FStream
        { get{ return fStream; } }

        public byte[] WriteArray
        { get{ return writeArray; } }

        public byte[] ReadArray
        { get{ return readArray; } }

        public ManualResetEvent ManualEvent
        { get{ return manualEvent; } }
    }
}

import System.*;
import System.IO.*;
import System.Threading.*;

class FStream
{   
    public static void main(String[] args)
    {
        // Create a synchronization object that gets 
        // signaled when verification is complete.
        ManualResetEvent manualEvent = new ManualResetEvent(false);

        // Create random data to write to the file.
        ubyte writeArray[] = new ubyte[100000];
        new Random().NextBytes(writeArray);

        FileStream fStream =  new FileStream("Test#@@#.dat", FileMode.Create,
            FileAccess.ReadWrite, FileShare.None, 4096, true);

        // Check that the FileStream was opened asynchronously.
        Console.WriteLine("fStream was {0}opened asynchronously.",
            (fStream.get_IsAsync()) ? "" : "not ");
        FStream classfStream = new FStream();

        // Asynchronously write to the file.
        IAsyncResult asyncResult = fStream.BeginWrite(writeArray, 0,
            writeArray.length, new AsyncCallback(EndWriteCallback),
            classfStream.new State(fStream, writeArray, manualEvent));

        // Concurrently do other work and then wait 
        // for the data to be written and verified.
        manualEvent.WaitOne(5000, false);
    } //main

    // When BeginWrite is finished writing data to the file, the
    // EndWriteCallback method is called to end the asynchronous 
    // write operation and then read back and verify the data.
    static void EndWriteCallback(IAsyncResult asyncResult)
    {
        State tempState = ((State)(asyncResult.get_AsyncState()));
        FileStream fStream = tempState.get_FStream();
        fStream.EndWrite(asyncResult);

        // Asynchronously read back the written data.
        fStream.set_Position(0);
        asyncResult = fStream.BeginRead(tempState.get_ReadArray(), 0,
            tempState.get_ReadArray().length , 
            new AsyncCallback(EndReadCallback), tempState);

        // Concurrently do other work, such as 
        // logging the write operation.
    } //EndWriteCallback

    // When BeginRead is finished reading data from the file, the 
    // EndReadCallback method is called to end the asynchronous 
    // read operation and then verify the data.
    static void EndReadCallback(IAsyncResult asyncResult)
    {
        State tempState = ((State)(asyncResult.get_AsyncState()));
        int readCount = tempState.get_FStream().EndRead(asyncResult);
        int i = 0;
        while((i < readCount)) {
            if ( tempState.get_ReadArray()[i] != 
                    tempState.get_WriteArray()[i++] ) {
                Console.WriteLine("Error writing data.");
                tempState.get_FStream().Close();
                return;
            }
        }
        Console.WriteLine("The data was written to {0} and verified.",
            tempState.get_FStream().get_Name());
        tempState.get_FStream().Close();

        // Signal the main thread that the verification is finished.
        tempState.get_ManualEvent().Set();
    } //EndReadCallback

    // Maintain state information to be passed to 
    // EndWriteCallback and EndReadCallback.
    class State
    {
        // fStream is used to read and write to the file.
        private FileStream fStream;

        // writeArray stores data that is written to the file.
        private ubyte writeArray[];

        // readArray stores data that is read from the file.
        private ubyte readArray[];

        // manualEvent signals the main thread 
        // when verification is complete.
        private ManualResetEvent manualEvent;

        public State(FileStream fStream, ubyte writeArray[],
                    ManualResetEvent manualEvent)
        {
            this.fStream = fStream;
            this.writeArray = writeArray;
            this.manualEvent = manualEvent;
            readArray = new ubyte[writeArray.length ];
        } //State
      
        /** @property 
         */
        public FileStream get_FStream()
        {
            return fStream ;
        }//get_FStream

        /** @property 
         */
        public ubyte[] get_WriteArray()
        {
            return writeArray ;
        }//get_WriteArray

        /** @property 
         */
        public ubyte[] get_ReadArray()
        {
            return readArray;
        }//get_ReadArray

        /** @property 
         */
        public ManualResetEvent get_ManualEvent()
        {
            return manualEvent;
        }//get_ManualEvent
    } //State
} //FStream

Windows 98, Windows 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

.NET Framework

Supported in: 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 2.0, 1.0
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