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Convert.ToUInt32 Method (Char)

Converts the value of the specified Unicode character to the equivalent 32-bit unsigned integer.

This API is not CLS-compliant. 

Namespace:  System
Assembly:  mscorlib (in mscorlib.dll)
[CLSCompliantAttribute(false)]
public static uint ToUInt32(
	char value
)

Parameters

value
Type: System.Char

The Unicode character to convert.

Return Value

Type: System.UInt32
A 32-bit unsigned integer that is equivalent to value.

The following example converts each element in a character array to an unsigned integer.

char[] chars = { 'a', 'z', '\u0007', '\u03FF',
                 '\u7FFF', '\uFFFE' };
uint result;

foreach (char ch in chars)
{
   result = Convert.ToUInt32(ch);
   Console.WriteLine("Converted the {0} value '{1}' to the {2} value {3}.",
                     ch.GetType().Name, ch,
                     result.GetType().Name, result);
}   
// The example displays the following output: 
//    Converted the Char value 'a' to the UInt32 value 97. 
//    Converted the Char value 'z' to the UInt32 value 122. 
//    Converted the Char value '' to the UInt32 value 7. 
//    Converted the Char value '?' to the UInt32 value 1023. 
//    Converted the Char value '?' to the UInt32 value 32767. 
//    Converted the Char value '?' to the UInt32 value 65534.

.NET Framework

Supported in: 4.5.1, 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Portable Class Library

Supported in: Portable Class Library

.NET for Windows Store apps

Supported in: Windows 8

.NET for Windows Phone apps

Supported in: Windows Phone 8.1, Windows Phone 8, Silverlight 8.1

Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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