MessageQueue.Create Method (String)
Assembly: System.Messaging (in system.messaging.dll)
Parameters
- path
The path of the queue to create.
Return Value
A MessageQueue that represents the new queue.Use this overload to create a non-transactional Message Queuing queue.
To create a new instance of the MessageQueue class in your application and bind it to an existing queue, use the MessageQueue constructor. To create a new queue in Message Queuing, call Create(String).
The syntax for the path parameter depends on the type of queue it references, as shown in the following table.
| Queue type | Syntax |
|---|---|
| Public queue | MachineName\QueueName |
| Private queue | MachineName\Private$\QueueName |
Use "." for the local computer. For more syntax, see the Path property.
The following table shows whether this method is available in various Workgroup modes.
| Workgroup mode | Available |
|---|---|
| Local computer | Yes |
| Local computer and direct format name | Yes |
| Remote computer | No |
| Remote computer and direct format name | No |
The following code example creates public and private queues. It sends a message to selected queues.
using System; using System.Messaging; namespace MyProject { /// <summary> /// Provides a container class for the example. /// </summary> public class MyNewQueue { //************************************************** // Provides an entry point into the application. // // This example creates new public and private // queues. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Create public and private queues. myNewQueue.CreatePublicQueues(); myNewQueue.CreatePrivateQueues(); return; } //************************************************** // Creates public queues and sends a message. //************************************************** public void CreatePublicQueues() { // Create and connect to a public Message Queuing queue. if (!MessageQueue.Exists(".\\newPublicQueue")) { // Create the queue if it does not exist. MessageQueue myNewPublicQueue = MessageQueue.Create(".\\newPublicQueue"); // Send a message to the queue. myNewPublicQueue.Send("My message data."); } // Create (but do not connect to) a second public queue. if (!MessageQueue.Exists(".\\newPublicResponseQueue")) { MessageQueue.Create(".\\newPublicResponseQueue"); } return; } //************************************************** // Creates private queues and sends a message. //************************************************** public void CreatePrivateQueues() { // Create and connect to a private Message Queuing queue. if (!MessageQueue.Exists(".\\Private$\\newPrivQueue")) { // Create the queue if it does not exist. MessageQueue myNewPrivateQueue = MessageQueue.Create(".\\Private$\\newPrivQueue"); // Send a message to the queue. myNewPrivateQueue.Send("My message data."); } // Create (but do not connect to) a second private queue. if (!MessageQueue.Exists(".\\Private$\\newResponseQueue")) { MessageQueue.Create(".\\Private$\\newResponseQueue"); } return; } } }
package MyProject;
import System.*;
import System.Messaging.*;
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
//**************************************************
// Provides an entry point into the application.
//
// This example creates new public and private
// queues.
//**************************************************
public static void main(String[] args)
{
// Create a new instance of the class.
MyNewQueue myNewQueue = new MyNewQueue();
// Create public and private queues.
myNewQueue.CreatePublicQueues();
myNewQueue.CreatePrivateQueues();
return;
} //main
//**************************************************
// Creates public queues and sends a message.
//**************************************************
public void CreatePublicQueues()
{
// Create and connect to a public Message Queuing queue.
if (!(MessageQueue.Exists(".\\newPublicQueue"))) {
// Create the queue if it does not exist.
MessageQueue myNewPublicQueue =
MessageQueue.Create(".\\newPublicQueue");
// Send a message to the queue.
myNewPublicQueue.Send("My message data.");
}
// Create (but do not connect to) a second public queue.
if (!(MessageQueue.Exists(".\\newPublicResponseQueue"))) {
MessageQueue.Create(".\\newPublicResponseQueue");
}
return;
} //CreatePublicQueues
//**************************************************
// Creates private queues and sends a message.
//**************************************************
public void CreatePrivateQueues()
{
// Create and connect to a private Message Queuing queue.
if (!(MessageQueue.Exists(".\\Private$\\newPrivQueue"))) {
// Create the queue if it does not exist.
MessageQueue myNewPrivateQueue = MessageQueue.Create(
".\\Private$\\newPrivQueue");
// Send a message to the queue.
myNewPrivateQueue.Send("My message data.");
}
// Create (but do not connect to) a second private queue.
if (!(MessageQueue.Exists(".\\Private$\\newResponseQueue"))) {
MessageQueue.Create(".\\Private$\\newResponseQueue");
}
return;
} //CreatePrivateQueues
} //MyNewQueue
Windows 98, Windows 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.