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Marshal.SizeOf Method (Type)

Returns the size of an unmanaged type in bytes.

Namespace:  System.Runtime.InteropServices
Assembly:  mscorlib (in mscorlib.dll)

[SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags = SecurityPermissionFlag.UnmanagedCode)]
public static int SizeOf(
	Type t
)

Parameters

t
Type: System.Type

The Type whose size is to be returned.

Return Value

Type: System.Int32
The size of the structure parameter in unmanaged code.

ExceptionCondition
ArgumentException

The t parameter is a generic type.

ArgumentNullException

The t parameter is null.

You can use this method when you do not have a structure. The layout must be sequential or explicit.

The size returned is the actually the size of the unmanaged type. The unmanaged and managed sizes of an object can differ. For character types, the size is affected by the CharSet value applied to that class.

NoteNote:

This method uses SecurityAction.LinkDemand to prevent it from being called from untrusted code; only the immediate caller is required to have SecurityPermissionAttribute.UnmanagedCode permission. If your code can be called from partially trusted code, do not pass user input to Marshal class methods without validation. For important limitations on using the LinkDemand member, see Demand vs. LinkDemand.

The following code example demonstrates calling the SizeOf method. This code example is part of a larger example provided for the Marshal class.

// Demonstrate the use of the SizeOf method of the Marshal class.
Console.WriteLine("Number of bytes needed by a Point object: {0}", 
    Marshal.SizeOf(typeof(Point)));
Point p = new Point();
Console.WriteLine("Number of bytes needed by a Point object: {0}",
    Marshal.SizeOf(p));

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0

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