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Encoding.GetBytes Method (Char[])

When overridden in a derived class, encodes all the characters in the specified character array into a sequence of bytes.

Namespace:  System.Text
Assembly:  mscorlib (in mscorlib.dll)

public virtual byte[] GetBytes(
	char[] chars
)

Parameters

chars
Type: System.Char[]
The character array containing the characters to encode.

Return Value

Type: System.Byte[]
A byte array containing the results of encoding the specified set of characters.

ExceptionCondition
ArgumentNullException

chars is null.

EncoderFallbackException

A fallback occurred (see Understanding Encodings for complete explanation).

If the data to be converted is available only in sequential blocks (such as data read from a stream) or if the amount of data is so large that it needs to be divided into smaller blocks, the application should use the Decoder or the Encoder provided by the GetDecoder method or the GetEncoder method, respectively, of a derived class.

For a discussion of programming considerations for use of this method, see the Encoding class description.

The following code example determines the number of bytes required to encode a character array, encodes the characters, and displays the resulting bytes.


using System;
using System.Text;

public class Example
{
   private static System.Windows.Controls.TextBlock outputBlock;

   public static void Demo(System.Windows.Controls.TextBlock outBlock)
   {
      outputBlock = outBlock;

      // The characters to encode:
      //    Latin Small Letter Z (U+007A)
      //    Latin Small Letter A (U+0061)
      //    Combining Breve (U+0306)
      //    Latin Small Letter AE With Acute (U+01FD)
      //    Greek Small Letter Beta (U+03B2)
      //    a high-surrogate value (U+D8FF)
      //    a low-surrogate value (U+DCFF)
      char[] myChars = new char[] { 'z', 'a', '\u0306', '\u01FD', '\u03B2', '\uD8FF', '\uDCFF' };

      // Get different encodings.
      Encoding u8 = Encoding.UTF8;
      Encoding u16LE = Encoding.Unicode;
      Encoding u16BE = Encoding.BigEndianUnicode;

      // Encode the entire array, and print out the counts and the resulting bytes.
      PrintCountsAndBytes(myChars, u8);
      PrintCountsAndBytes(myChars, u16LE);
      PrintCountsAndBytes(myChars, u16BE);
   }

   public static void PrintCountsAndBytes(char[] chars, Encoding enc)
   {
      // Display the name of the encoding used.
      outputBlock.Text += String.Format("{0,-30} :", enc.ToString());

      // Display the exact byte count.
      int iBC = enc.GetByteCount(chars);
      outputBlock.Text += String.Format(" {0,-3}", iBC);

      // Display the maximum byte count.
      int iMBC = enc.GetMaxByteCount(chars.Length);
      outputBlock.Text += String.Format(" {0,-3} :", iMBC);

      // Encode the array of chars.
      byte[] bytes = enc.GetBytes(chars);

      // Display all the encoded bytes.
      PrintHexBytes(bytes);
   }

   public static void PrintHexBytes(byte[] bytes)
   {
      if ((bytes == null) || (bytes.Length == 0))
         outputBlock.Text += "<none>" + "\n";
      else
      {
         for (int i = 0; i < bytes.Length; i++)
            outputBlock.Text += String.Format("{0:X2} ", bytes[i]);
         outputBlock.Text += "\n";
      }
   }
}
/* 
This code produces the following output.
   System.Text.UTF8Encoding       : 12  24  :7A 61 CC 86 C7 BD CE B2 F1 8F B3 BF
   System.Text.UnicodeEncoding    : 14  16  :7A 00 61 00 06 03 FD 01 B2 03 FF D8 FF DC
   System.Text.UnicodeEncoding    : 14  16  :00 7A 00 61 03 06 01 FD 03 B2 D8 FF DC FF
*/


Silverlight

Supported in: 5, 4, 3

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0

XNA Framework

Supported in: Xbox 360, Windows Phone OS 7.0

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

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