An identifier is a sequence of characters used to denote one of the following:
- Object or variable name
- Class, structure, or union name
- Enumerated type name
- Member of a class, structure, union, or enumeration
- Function or class-member function
- typedef name
- Label name
- Macro name
- Macro parameter
- identifier :
- nondigit : one of
- _ a b c d e f g h i j k l m
n o p q r s t u v w x y z
A B C D E F G H I J K L M
N O P Q R S T U V W X Y Z
- digit : one of
- 0 1 2 3 4 5 6 7 8 9
Only the first 2048 characters of Microsoft C++ identifiers are significant. Names for user-defined types are "decorated" by the compiler to preserve type information. The resultant name, including the type information, cannot be longer than 2048 characters. (See Decorated Names for more information.) Factors that can influence the length of a decorated identifier are:
- Whether the identifier denotes an object of user-defined type or a type derived from a user-defined type.
- Whether the identifier denotes a function or a type derived from a function.
- The number of arguments to a function.
END Microsoft Specific
The first character of an identifier must be an alphabetic character, either uppercase or lowercase, or an underscore ( _ ). Because C++ identifiers are case sensitive,
fileName is different from
Identifiers cannot be exactly the same spelling and case as keywords. Identifiers that contain keywords are legal. For example,
Pint is a legal identifier, even though it contains int, which is a keyword.
Use of two sequential underscore characters ( __ ) at the beginning of an identifier, or a single leading underscore followed by a capital letter, is reserved for C++ implementations in all scopes. You should avoid using one leading underscore followed by a lowercase letter for names with file scope because of possible conflicts with current or future reserved identifiers.