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Resource Editors for Device Projects 

Using a resource editor with a device project is similar to using one with a desktop Visual C++ project. This section details some differences between the desktop and device Resource editors. For more information, see Resource Editors.

Device SDKs can define their own user interface (UI) Model, which can be used to filter the list of controls that appear in the Dialog editor to only show the controls that are supported for that platform. Visual Studio 2005 ships with a Windows CE UI model including the Windows Mobile 2003 SDKs.

In This Section

Using the Resource Editors for Device Projects

Provides an overview to using the Resource editors with device projects.

Using Resources on Multiple Platforms

Explains how to use resources in projects that target multiple platforms.

Device Dialog Box Controls

Describes the dialog controls that are supported for device projects.

See Also

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