Export (0) Print
Expand All

UnicodeEncoding.GetString Method

Decodes a range of bytes from a byte array into a string.

Namespace:  System.Text
Assembly:  mscorlib (in mscorlib.dll)

[SecuritySafeCriticalAttribute]
[ComVisibleAttribute(false)]
public override string GetString(
	byte[] bytes,
	int index,
	int count
)

Parameters

bytes
Type: System.Byte[]
The byte array containing the sequence of bytes to decode.
index
Type: System.Int32
The zero-based index of the first byte to decode.
count
Type: System.Int32
The number of bytes to decode.

Return Value

Type: System.String
A string object that contains the results of decoding the specified sequence of bytes.

ExceptionCondition
ArgumentNullException

bytes is null (Nothing).

ArgumentOutOfRangeException

index or count is less than zero.

-or-

index and count do not denote a valid range in bytes.

ArgumentException

Error detection is enabled, and bytes contains an invalid sequence of bytes.

DecoderFallbackException

A fallback occurred (see Understanding Encodings for fuller explanation).

With error detection, an invalid sequence causes this method to throw a ArgumentException. Without error detection, invalid sequences are ignored, and no exception is thrown.

Data to be converted, such as data read from a stream, might be available only in sequential blocks. In this case, or if the amount of data is so large that it needs to be divided into smaller blocks, the application should use the Decoder or the Encoder object provided by the GetDecoder or the GetEncoder method, respectively.

The following code example encodes a string into an array of bytes, and then decodes the bytes back into a string.


using System;
using System.Text;

public class Example
{

   public static void Demo(System.Windows.Controls.TextBlock outputBlock)
   {

      // Create two instances of UnicodeEncoding: one with little-endian byte order and one with big-endian byte order.
      UnicodeEncoding u16LE = new UnicodeEncoding(false, true, true);
      UnicodeEncoding u16BE = new UnicodeEncoding(true, true, true);


      // Create byte arrays from the same string containing the following characters:
      //    Latin Small Letter Z (U+007A)
      //    Latin Small Letter A (U+0061)
      //    Combining Breve (U+0306)
      //    Latin Small Letter AE With Acute (U+01FD)
      //    Greek Small Letter Beta (U+03B2)
      String myStr = "za\u0306\u01FD\u03B2";

      // barrBE uses the big-endian byte order.
      byte[] barrBE = new byte[u16BE.GetByteCount(myStr)];
      u16BE.GetBytes(myStr, 0, myStr.Length, barrBE, 0);

      // barrLE uses the little-endian byte order.
      byte[] barrLE = new byte[u16LE.GetByteCount(myStr)];
      u16LE.GetBytes(myStr, 0, myStr.Length, barrLE, 0);


      // Decode the byte arrays.
      outputBlock.Text += "BE array with BE encoding : ";
      PrintDecodedString(outputBlock, barrBE, u16BE);
      outputBlock.Text += "LE array with LE encoding : ";
      PrintDecodedString(outputBlock, barrLE, u16LE);


      // Decode the byte arrays using an encoding with a different byte order.
      outputBlock.Text += "BE array with LE encoding : ";
      try
      {
         PrintDecodedString(outputBlock, barrBE, u16LE);
      }
      catch (System.ArgumentException e)
      {
         outputBlock.Text += e.Message + "\n";
      }

      outputBlock.Text += "LE array with BE encoding : ";
      try
      {
         PrintDecodedString(outputBlock, barrLE, u16BE);
      }
      catch (System.ArgumentException e)
      {
         outputBlock.Text += e.Message + "\n";
      }

   }


   public static void PrintDecodedString(System.Windows.Controls.TextBlock outputBlock, byte[] bytes, Encoding enc)
   {

      // Display the name of the encoding used.
      outputBlock.Text += String.Format("{0,-25} :", enc.ToString());

      // Decode the bytes and display the characters.
      outputBlock.Text += String.Format(enc.GetString(bytes, 0, bytes.Length)) + "\n";

   }

}



Silverlight

Supported in: 5, 4, 3

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0

XNA Framework

Supported in: Xbox 360, Windows Phone OS 7.0

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Community Additions

ADD
Show:
© 2014 Microsoft