Export (0) Print
Expand All

How to: Use the MessageWindow Class

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

The .NET Compact Framework provides the MessageWindow and Message classes to generate and receive Windows-based messages. The MessageWindow class creates a window in native code with a handle to your form and performs the required platform invoke calls to native Windows functions. The MessageWindow class is available only in the .NET Compact Framework.

Use the Window handle to the message window, Hwnd, for sending Windows messages to the message window. You can generate messages by using Create in managed code, or by using a native control in your application. You can receive only the messages that you generate. You cannot use MessageWindow to monitor operating system messages.

The message window notifies a form, using the WndProc method, when it detects specific messages, enabling you to provide code in response to a Windows-based message.

Note Note

Note that the .NET Compact Framework provides the ability to marshal delegates as function pointers and directly call managed functions from native code, as an alternative to MessageWindow. See Interoperability in the .NET Compact Framework for more information.

This example demonstrates the functionality of a MessageWindow but without a native component. It sends Windows messages that contain the current pointer's x-coordinate and y-coordinate to a form when the mouse pointer is within a Rectangle in a custom control or in a Panel control. The custom control appears as a box on the form. Both controls use the OnMouseMove method for sending messages. These messages contain the x-coordinate and the y-coordinate. The form responds to user-defined WM_BOXUPDATE and WM_PNLUPDATE messages by updating a label with the current x-coordinate and y-coordinate and the control that sent the message.

When the mouse is outside the box and panel, the OnMouseMove method of the form updates the label with the x-coordinate and y-coordinate in the context of the form.


using System;
using System.Windows.Forms;
using Microsoft.WindowsCE.Forms;

namespace MsgWindow
{
public class MessageWindowForm : System.Windows.Forms.Form
{
 private System.Windows.Forms.MainMenu mainMenu1;

 // Create an instance of MsgWindow, a derived MessageWindow class.
 MsgWindow MsgWin;

 public MessageWindowForm()
 {

  InitializeComponent();

  // Create the message window using this form for its constructor.
 this.MsgWin = new MsgWindow(this);

  }
  protected override void Dispose( bool disposing )
  {
   base.Dispose( disposing );
  }
  #region Windows Form Designer generated code
  private void InitializeComponent()
  {
   this.mainMenu1 = new System.Windows.Forms.MainMenu();
   this.Menu = this.mainMenu1;
   this.Text = "Message Window Test";

  }
  #endregion

  static void Main()
  {
   Application.Run(new MessageWindowForm());
  }

  // Process taps to generate messages
  // with the WParam and LParam parameters
  // using the X and Y mouse coordinates.
  protected override void OnMouseMove(MouseEventArgs e)
  {
   Message msg = Message.Create(MsgWin.Hwnd,
    MsgWindow.WM_CUSTOMMSG,
    (IntPtr)e.X,
    (IntPtr)e.Y);
   MessageWindow.SendMessage(ref msg);
   base.OnMouseMove(e);
  }

  // This callback method responds to the Windows-based message.
  public void RespondToMessage(int x, int y)
  {
   this.Text = "X = " + x.ToString() + ", Y= " + y.ToString();
  }
 }

 // Derive MessageWindow to respond to
 // Windows messages and to notify the
 // form when they are received.
 public class MsgWindow : MessageWindow
 {
  // Assign integers to messages.
  // Note that custom Window messages start at WM_USER = 0x400.
  public const int WM_CUSTOMMSG = 0x0400;


  // Create an instance of the form.
  private MessageWindowForm msgform;

  // Save a reference to the form so it can
  // be notified when messages are received.
  public MsgWindow(MessageWindowForm msgform)
  {
   this.msgform = msgform;
  }

  // Override the default WndProc behavior to examine messages.
  protected override void WndProc(ref Message msg)
  {
   switch(msg.Msg)
   {
    // If message is of interest, invoke the method on the form that
    // functions as a callback to perform actions in response to the message.
    case WM_CUSTOMMSG:
     this.msgform.RespondToMessage((int)msg.WParam, (int)msg.LParam);
     break;
   }
   // Call the base WndProc method
   // to process any messages not handled.
   base.WndProc(ref msg);
  }
 }
}


This example requires references to the following namespaces:

Show:
© 2014 Microsoft