Initializes a new instance of the Bitmap class from a specified resource.
Assembly: System.Drawing (in System.Drawing.dll)
Public Sub New ( _ type As Type, _ resource As String _ )
public Bitmap( Type type, string resource )
public:
Bitmap(
Type^ type,
String^ resource
)
new : type:Type * resource:string -> Bitmap
Parameters
- type
- Type: System.Type
The class used to extract the resource.
- resource
- Type: System.String
The name of the resource.
This constructor combines the namespace of the given type with the string name of the resource and looks for a match in the assembly manifest. For example you can pass in the Button type and Button.bmp to this constructor and it will look for a resource named System.Windows.Forms.Button.bmp.
The following code example demonstrates how to construct a bitmap from a type, and how to use the Save method. To run this example, paste the code into a Windows Form. Handle the form’s Paint event and call the ConstructFromResourceSaveAsGif method, passing e as PaintEventArgs
Private Sub ConstructFromResourceSaveAsGif(ByVal e As PaintEventArgs) ' Construct a bitmap from the button image resource. Dim bmp1 As New Bitmap(GetType(Button), "Button.bmp") ' Save the image as a GIF. bmp1.Save("c:\button.gif", System.Drawing.Imaging.ImageFormat.Gif) ' Construct a new image from the GIF file. Dim bmp2 As New Bitmap("c:\button.gif") ' Draw the two images. e.Graphics.DrawImage(bmp1, New Point(10, 10)) e.Graphics.DrawImage(bmp2, New Point(10, 40)) ' Dispose of the image files. bmp1.Dispose() bmp2.Dispose() End Sub
private void ConstructFromResourceSaveAsGif(PaintEventArgs e) { // Construct a bitmap from the button image resource. Bitmap bmp1 = new Bitmap(typeof(Button), "Button.bmp"); // Save the image as a GIF. bmp1.Save("c:\\button.gif", System.Drawing.Imaging.ImageFormat.Gif); // Construct a new image from the GIF file. Bitmap bmp2 = new Bitmap("c:\\button.gif"); // Draw the two images. e.Graphics.DrawImage(bmp1, new Point(10, 10)); e.Graphics.DrawImage(bmp2, new Point(10, 40)); // Dispose of the image files. bmp1.Dispose(); bmp2.Dispose(); }
private: void ConstructFromResourceSaveAsGif(PaintEventArgs^ e) { // Construct a bitmap from the button image resource. Bitmap^ bmp1 = gcnew Bitmap(Button::typeid, "Button.bmp"); String^ savePath = Environment::GetEnvironmentVariable("TEMP") + "\\Button.bmp"; try { // Save the image as a GIF. bmp1->Save(savePath, System::Drawing::Imaging::ImageFormat::Gif); } catch (IOException^) { // Carry on regardless } // Construct a new image from the GIF file. Bitmap^ bmp2 = nullptr; if (File::Exists(savePath)) { bmp2 = gcnew Bitmap(savePath); } // Draw the two images. e->Graphics->DrawImage(bmp1, Point(10, 10)); // If bmp1 did not save to disk, bmp2 may be null if (bmp2 != nullptr) { e->Graphics->DrawImage(bmp2, Point(10, 40)); } // Dispose of the image files. delete bmp1; if (bmp2 != nullptr) { delete bmp2; } }
.NET Framework
Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0.NET Framework Client Profile
Supported in: 4, 3.5 SP1Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.