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ATLMovie Attributes Sample: Uses Compiler COM Support and Active Movie Interfaces in an ATL Control

The ATLMovie attributes sample is an ATL control that demonstrates how to use compiler COM support and the Active Movie interfaces to play a movie. It implements several COM properties and methods on its IMovieCtl interface.

Security noteSecurity Note

This sample code is intended to illustrate a concept, and it shows only the code that is relevant to that concept. It may not meet the security requirements for a specific environment, and it should not be used exactly as shown. We recommend that you add security and error-handling code to make your projects more secure and robust. Microsoft provides this sample code "AS IS" with no warranties.

To get samples and instructions for installing them:

To access samples from Visual Studio

  • On the Help menu, click Samples.

    By default, these samples are installed in drive:\Program Files\Microsoft Visual Studio 10.0\Samples\.

  • For the most recent version of this sample and a list of other samples, see Visual Studio Samples on the MSDN Web site.

To build and run this sample

  1. Open the solution file ATLMovie.sln.

  2. From the Build menu, click Build.

  3. After the sample builds, open MovieCtl.htm in your Web browser. This will play the clock.avi file, which ships with Windows.

    You may need to edit MovieCtl.htm and update the line:

    MovieCtl.FileName = "C:\Winnt\Clock.AVI"

    to point to the location of the Clock.AVI file on your particular system.

Properties

Name

Description

FileName

The file name of the movie to play.

Methods

Name

Description

Pause

Pause the currently playing movie.

Play

Play the movie pointed to by the FileName property.

Reset

Reset the playing position to the beginning of the movie.

Stop

Stop the movie.

This sample uses the following attributes:

coclass, dual, emitidl, helpstring, id, in, module, object, oleautomation, pointer_default, progid, propput, registration_script, threading, uuid

This sample uses the following keywords:

BEGIN_COM_MAP; BEGIN_MSG_MAP; BEGIN_OBJECT_MAP; BEGIN_PROPERTY_MAP; CComCoClass; CComControl; CComModule::GetClassObject; CComModule::GetLockCount; CComModule::Init; CComModule::RegisterServer; CComModule::Term; CComModule::UnregisterServer; CComObjectRootEx; COM_INTERFACE_ENTRY; COM_INTERFACE_ENTRY_IMPL; COM_INTERFACE_ENTRY_IMPL_IID; CreateBrushIndirect; CreateFilterGraph; CWindow::GetDC; DECLARE_REGISTRY_RESOURCEID; DeleteObject; DisableThreadLibraryCalls; END_COM_MAP; END_MSG_MAP; END_OBJECT_MAP; END_PROPERTY_MAP; FillRect; GetProperty; IDispatchImpl; IMediaControlPtr::Pause; IMediaControlPtr::Release; IMediaControlPtr::RenderFile; IMediaControlPtr::Run; IMediaControlPtr::Stop; IMediaPositionPtr::CurrentPosition; IMediaPositionPtr::Duration; IObjectSafetyImpl; IOleControlImpl; IOleInPlaceActiveObjectImpl; IOleInPlaceObjectWindowlessImpl; IOleInPlaceObjectWindowlessImpl::SetObjectRects; IOleObjectImpl; IPersistStorageImpl; IPersistStreamInitImpl; IProvideClassInfo2Impl; IVideoWindowPtr::CreateInstance; IVideoWindowPtr::Owner; IVideoWindowPtr::SetWindowPosition; IVideoWindowPtr::Visible ; IVideoWindowPtr::WindowStyle ; IViewObjectExImpl; MESSAGE_HANDLER; OBJECT_ENTRY; OffsetRect; OleTranslateColor; Reset; SetWindowPosition; SysFreeString

NoteNote

Some of the samples, such as this one, have not been modified to reflect the changes in the Visual C++ wizards, libraries, and compiler, but still demonstrate how to complete your desired task.

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