Explicit Destructor Calls

Calling a destructor explicitly is seldom necessary. However, it can be useful to perform cleanup of objects placed at absolute addresses. These objects are commonly allocated using a user-defined new operator that takes a placement argument. The delete operator cannot deallocate this memory because it is not allocated from the free store (for more information, see The new and delete Operators). A call to the destructor, however, can perform appropriate cleanup. To explicitly call the destructor for an object, s, of class String, use one of the following statements:

s.String::~String();     // Nonvirtual call
ps->String::~String();   // Nonvirtual call

s.~String();       // Virtual call
ps->~String();     // Virtual call

The notation for explicit calls to destructors, shown in the preceding, can be used regardless of whether the type defines a destructor. This allows you to make such explicit calls without knowing if a destructor is defined for the type. An explicit call to a destructor where none is defined has no effect.

See Also

Reference

Destructors (C++)