IPAddress.NetworkToHostOrder Method (Int64)
Assembly: System (in system.dll)
Different computers use different conventions for ordering the bytes within multibyte integer values. Some computers put the most significant byte first (known as big-endian order) and others put the least-significant byte first (known as little-endian order). To work with computers that use different byte ordering, all integer values that are sent over the network are sent in network byte order which has the most significant byte first.
The NetworkToHostOrder method converts multibyte integer values that are stored on the host system from the byte order used by the network to the byte order used by the host.
The following example uses the NetworkToHostOrder method to convert a long value from network byte order to host byte order.
void NetworkToHostOrder_Long( __int64 networkByte ) { __int64 hostByte; // Converts a long value from network Byte order to host Byte order. hostByte = IPAddress::NetworkToHostOrder( networkByte ); Console::WriteLine( "Network Byte order to Host Byte order of {0} is {1}", networkByte, hostByte ); }
public void NetworkToHostOrderLong(long networkByte)
{
long hostByte;
// Converts a long value from network byte order to host byte order.
hostByte = IPAddress.NetworkToHostOrder(networkByte);
Console.WriteLine("Network byte order to Host byte order of {0} is {1}",
System.Convert.ToString(networkByte),
System.Convert.ToString(hostByte));
} //NetworkToHostOrderLong
Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.