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List<T>::Item Property

Gets or sets the element at the specified index.

Namespace:  System.Collections.Generic
Assembly:  mscorlib (in mscorlib.dll)

public:
virtual property T Item[int index] {
	T get (int index) sealed;
	void set (int index, T value) sealed;
}

Parameters

index
Type: System::Int32

The zero-based index of the element to get or set.

Property Value

Type: T
The element at the specified index.

Implements

IList<T>::Item[Int32]

ExceptionCondition
ArgumentOutOfRangeException

index is less than 0.

-or-

index is equal to or greater than Count.

List<T> accepts nullptr as a valid value for reference types and allows duplicate elements.

This property provides the ability to access a specific element in the collection by using the following syntax: myCollection[index].

Retrieving the value of this property is an O(1) operation; setting the property is also an O(1) operation.

The following code example demonstrates the Item property (the indexer in C#) and various other properties and methods of the List<T> generic class. After the list has been created and populated using the Add method, an element is retrieved and displayed using the Item property.

NoteNote:

Visual Basic, C#, and C++ all have syntax for accessing the Item property without using its name. Instead, the variable containing the List<T> is used as if it were an array.

The C# language uses the this keyword to define the indexers instead of implementing the Item property. Visual Basic implements Item as a default property, which provides the same indexing functionality.

For a code example that uses the Item property to set the value of a list element, see AsReadOnly.

using namespace System;
using namespace System::Collections::Generic;

void main()
{
    List<String^>^ dinosaurs = gcnew List<String^>();

    Console::WriteLine("\nCapacity: {0}", dinosaurs->Capacity);

    dinosaurs->Add("Tyrannosaurus");
    dinosaurs->Add("Amargasaurus");
    dinosaurs->Add("Mamenchisaurus");
    dinosaurs->Add("Deinonychus");
    dinosaurs->Add("Compsognathus");

    Console::WriteLine();
    for each(String^ dinosaur in dinosaurs )
    {
        Console::WriteLine(dinosaur);
    }

    Console::WriteLine("\nCapacity: {0}", dinosaurs->Capacity);
    Console::WriteLine("Count: {0}", dinosaurs->Count);

    Console::WriteLine("\nContains(\"Deinonychus\"): {0}",
        dinosaurs->Contains("Deinonychus"));

    Console::WriteLine("\nInsert(2, \"Compsognathus\")");
    dinosaurs->Insert(2, "Compsognathus");

    Console::WriteLine();
    for each(String^ dinosaur in dinosaurs )
    {
        Console::WriteLine(dinosaur);
    }

    Console::WriteLine("\ndinosaurs[3]: {0}", dinosaurs[3]);

    Console::WriteLine("\nRemove(\"Compsognathus\")");
    dinosaurs->Remove("Compsognathus");

    Console::WriteLine();
    for each(String^ dinosaur in dinosaurs )
    {
        Console::WriteLine(dinosaur);
    }

    dinosaurs->TrimExcess();
    Console::WriteLine("\nTrimExcess()");
    Console::WriteLine("Capacity: {0}", dinosaurs->Capacity);
    Console::WriteLine("Count: {0}", dinosaurs->Count);

    dinosaurs->Clear();
    Console::WriteLine("\nClear()");
    Console::WriteLine("Capacity: {0}", dinosaurs->Capacity);
    Console::WriteLine("Count: {0}", dinosaurs->Count);
}

/* This code example produces the following output:

Capacity: 0

Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus

Capacity: 8
Count: 5

Contains("Deinonychus"): True

Insert(2, "Compsognathus")

Tyrannosaurus
Amargasaurus
Compsognathus
Mamenchisaurus
Deinonychus
Compsognathus

dinosaurs[3]: Mamenchisaurus

Remove("Compsognathus")

Tyrannosaurus
Amargasaurus
Mamenchisaurus
Deinonychus
Compsognathus

TrimExcess()
Capacity: 5
Count: 5

Clear()
Capacity: 5
Count: 0
 */

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0

.NET Compact Framework

Supported in: 3.5, 2.0

XNA Framework

Supported in: 3.0, 2.0, 1.0

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