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Adding Audio Resources to a Silverlight Game with Expression Blend 3

By: Jennifer Smith, August 2009

Learn how to set up collision detection on the bottom wall and honeycomb. The honeycomb will also have the fade event occur when it is hit with the ball. Applying collision detection to the bottom wall. Apply collision detection to the honeycombs. Apply collision detection to the paddle.

04 minutes, 07 seconds

Supporting files for this Starter Kit include assets, step-by-step guide, and video package (104MB)