Learn Microsoft ESP
Microsoft ESP has a wide-ranging set of developer features that include .NET and Win32 SDK’s, Weather and terrain systems, the ability to use 3D models and the creation of structured experiences. Learn how you can use, modify and extend these features with your own solutions using the material provided here.
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Global Terrain Technology for Microsoft ESP White Paper - Adam SzofranA huge part of the Microsoft ESP world is the Earth itself and all of its varied terrain including mountains, lakes, rivers, forests, cities, roads and other features visible from the windows of a virtual aircraft. This paper explains some of the techniques Microsoft uses to represent the Earth’s terrain in the virtual world of Microsoft ESP.
Using the Autogen Annotator: An Illustrated Guide to Supplement the SDK - Luis Féliz-TiradoMicrosoft ESP Autogen procedurally places default 3D objects throughout the simulated world based on land class definitions and annotated textures. This technology is exposed to developers, allowing customization of the 3D models that are placed, as well as where and how these objects are placed in the world. This article acts as a tutorial to supplement the Autogen SDK documentation.