Skip to main content
.NET Framework Class Library
GC..::.ReRegisterForFinalize Method

Requests that the system call the finalizer for the specified object for which SuppressFinalize has previously been called.

Namespace: System
Assembly: mscorlib (in mscorlib.dll)
Syntax
Public Shared Sub ReRegisterForFinalize ( _
	obj As Object _
)
public static void ReRegisterForFinalize(
	Object obj
)
public:
static void ReRegisterForFinalize(
	Object^ obj
)
static member ReRegisterForFinalize : 
        obj:Object -> unit 

Parameters

obj
Type: System..::.Object
The object that a finalizer must be called for.
Exceptions
ExceptionCondition
ArgumentNullException

obj is nullNothingnullptra null reference (Nothing in Visual Basic).

Remarks

The ReRegisterForFinalize method adds the obj parameter to the list of objects that request finalization before the garbage collector frees the object. The obj parameter must be the caller of this method.

Calling the ReRegisterForFinalize method does not guarantee that the garbage collector will call an object's finalizer.

By default, all objects that implement finalizers are added to the list of objects that require finalization; however, an object might have already been finalized or might have disabled finalization by calling the SuppressFinalize method.

A finalizer can use this method to resurrect itself or an object that it references.

Examples

The following example demonstrates how to use the ReRegisterForFinalize method to finalize an object a second time after garbage collection.


Imports System

Namespace ReRegisterForFinalizeExample
    Class MyMainClass
        Shared Sub Main()
            'Create a MyFinalizeObject.
            Dim mfo As New MyFinalizeObject()

            'Release the reference to mfo.
            mfo = Nothing

            'Force a garbage collection.
            GC.Collect()

            'At this point mfo will have gone through the first Finalize.
            'There should now be a reference to mfo in the static
            'MyFinalizeObject.currentInstance field.  Setting this value
            'to null and forcing another garbage collection will now
            'cause the object to Finalize permanently.
            MyFinalizeObject.currentInstance = Nothing
            GC.Collect()
        End Sub
    End Class

    Class MyFinalizeObject
        Public Shared currentInstance As MyFinalizeObject = Nothing
        Private hasFinalized As Boolean = False

        Protected Overrides Sub Finalize()
            If hasFinalized = False Then
                Console.WriteLine("First finalization")

                'Put this object back into a root by creating
                'a reference to it.
                MyFinalizeObject.currentInstance = Me

                'Indicate that this instance has finalized once.
                hasFinalized = True

                'Place a reference to this object back in the
                'finalization queue.
                GC.ReRegisterForFinalize(Me)
            Else
                Console.WriteLine("Second finalization")
            End If
            MyBase.Finalize()
        End Sub
    End Class
End Namespace


using System;

namespace ReRegisterForFinalizeExample
{
    class MyMainClass
    {
        static void Main()
        {
            // Create a MyFinalizeObject.
            MyFinalizeObject mfo = new MyFinalizeObject();

            // Release the reference to mfo.
            mfo = null;

            // Force a garbage collection.
            GC.Collect();

            // At this point mfo will have gone through the first Finalize.
            // There should now be a reference to mfo in the static
            // MyFinalizeObject.currentInstance field.  Setting this value
            // to null and forcing another garbage collection will now
            // cause the object to Finalize permanently.
            MyFinalizeObject.currentInstance = null;
            GC.Collect();
        }
    }

    class MyFinalizeObject
    {
        public static MyFinalizeObject currentInstance = null;
        private bool hasFinalized = false;

        ~MyFinalizeObject()
        {
            if(hasFinalized == false)
            {
                Console.WriteLine("First finalization");

                // Put this object back into a root by creating
                // a reference to it.
                MyFinalizeObject.currentInstance = this;

                // Indicate that this instance has finalized once.
                hasFinalized = true;

                // Place a reference to this object back in the
                // finalization queue.
                GC.ReRegisterForFinalize(this);
            }
            else
            {
                Console.WriteLine("Second finalization");
            }
        }
    }
}


using namespace System;
ref class MyFinalizeObject
{
public:
   static MyFinalizeObject^ currentInstance = nullptr;

private:
   bool hasFinalized;

public:
   MyFinalizeObject()
   {
      hasFinalized = false;
   }

   ~MyFinalizeObject()
   {
      if ( hasFinalized == false )
      {
         Console::WriteLine( "First finalization" );

         // Put this object back into a root by creating
         // a reference to it.
         MyFinalizeObject::currentInstance = this;

         // Indicate that this instance has finalized once.
         hasFinalized = true;

         // Place a reference to this object back in the
         // finalization queue.
         GC::ReRegisterForFinalize( this );
      }
      else
      {
         Console::WriteLine( "Second finalization" );
      }
   }

};

int main()
{

   // Create a MyFinalizeObject.
   MyFinalizeObject^ mfo = gcnew MyFinalizeObject;

   // Release the reference to mfo.
   mfo = nullptr;

   // Force a garbage collection.
   GC::Collect();

   // At this point mfo will have gone through the first Finalize.
   // There should now be a reference to mfo in the static
   // MyFinalizeObject::currentInstance field.  Setting this value
   // to 0 and forcing another garbage collection will now
   // cause the object to Finalize permanently.
   MyFinalizeObject::currentInstance = nullptr;
   GC::Collect();
}


Version Information

.NET Framework

Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Portable Class Library

Supported in: Portable Class Library
Platforms

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Microsoft is conducting an online survey to understand your opinion of the MSDN Web site. If you choose to participate, the online survey will be presented to you when you leave the MSDN Web site.

Would you like to participate?