ConditionalAttribute Class (System.Diagnostics)

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.NET Framework Class Library
ConditionalAttribute Class

Indicates to compilers that a method call or attribute should be ignored unless a specified conditional compilation symbol is defined.

Inheritance Hierarchy

System.Object
  System.Attribute
    System.Diagnostics.ConditionalAttribute

Namespace:  System.Diagnostics
Assembly:  mscorlib (in mscorlib.dll)
Syntax

Visual Basic
<SerializableAttribute> _
<ComVisibleAttribute(True)> _
<AttributeUsageAttribute(AttributeTargets.Class Or AttributeTargets.Method, AllowMultiple := True)> _
Public NotInheritable Class ConditionalAttribute _
	Inherits Attribute
C#
[SerializableAttribute]
[ComVisibleAttribute(true)]
[AttributeUsageAttribute(AttributeTargets.Class|AttributeTargets.Method, AllowMultiple = true)]
public sealed class ConditionalAttribute : Attribute
Visual C++
[SerializableAttribute]
[ComVisibleAttribute(true)]
[AttributeUsageAttribute(AttributeTargets::Class|AttributeTargets::Method, AllowMultiple = true)]
public ref class ConditionalAttribute sealed : public Attribute
F#
[<Sealed>]
[<SerializableAttribute>]
[<ComVisibleAttribute(true)>]
[<AttributeUsageAttribute(AttributeTargets.Class|AttributeTargets.Method, AllowMultiple = true)>]
type ConditionalAttribute =  
    class
        inherit Attribute
    end

The ConditionalAttribute type exposes the following members.

Constructors

  Name Description
Public method Supported by the XNA Framework Supported by Portable Class Library ConditionalAttribute Initializes a new instance of the ConditionalAttribute class.
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Properties

  Name Description
Public property Supported by the XNA Framework Supported by Portable Class Library ConditionString Gets the conditional compilation symbol that is associated with the ConditionalAttribute attribute.
Public property TypeId When implemented in a derived class, gets a unique identifier for this Attribute. (Inherited from Attribute.)
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Methods

  Name Description
Public method Supported by the XNA Framework Supported by Portable Class Library Equals Infrastructure. Returns a value that indicates whether this instance is equal to a specified object. (Inherited from Attribute.)
Protected method Supported by the XNA Framework Supported by Portable Class Library Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method Supported by the XNA Framework Supported by Portable Class Library GetHashCode Returns the hash code for this instance. (Inherited from Attribute.)
Public method Supported by the XNA Framework Supported by Portable Class Library GetType Gets the Type of the current instance. (Inherited from Object.)
Public method IsDefaultAttribute When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (Inherited from Attribute.)
Public method Supported by the XNA Framework Match When overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute.)
Protected method Supported by the XNA Framework Supported by Portable Class Library MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method Supported by the XNA Framework Supported by Portable Class Library ToString Returns a string that represents the current object. (Inherited from Object.)
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Explicit Interface Implementations

  Name Description
Explicit interface implemetation Private method _Attribute.GetIDsOfNames Maps a set of names to a corresponding set of dispatch identifiers. (Inherited from Attribute.)
Explicit interface implemetation Private method _Attribute.GetTypeInfo Retrieves the type information for an object, which can be used to get the type information for an interface. (Inherited from Attribute.)
Explicit interface implemetation Private method _Attribute.GetTypeInfoCount Retrieves the number of type information interfaces that an object provides (either 0 or 1). (Inherited from Attribute.)
Explicit interface implemetation Private method _Attribute.Invoke Provides access to properties and methods exposed by an object. (Inherited from Attribute.)
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Remarks

You can apply the ConditionalAttribute attribute to methods and classes. However, its use on classes is valid only for types that are derived from Attribute. ConditionalAttribute either will be ignored or will produce a compiler warning or error message if you apply it to any other type.

Note Note

In the .NET Framework versions 1.0 and 1.1, the ConditionalAttribute attribute can be applied only to methods.

Applying ConditionalAttribute to a method indicates to compilers that a call to the method should not be compiled into Microsoft intermediate language (MSIL) unless the conditional compilation symbol that is associated with ConditionalAttribute is defined. Applying ConditionalAttribute to an attribute indicates that the attribute should not be emitted to metadata unless the conditional compilation symbol is defined. Any arguments passed to the method or attribute are still type-checked by the compiler.

You can use the following techniques to define conditional compilation symbols:

  • Compiler command-line options (for example, /define:DEBUG).

  • Environment variables in the operating system shell (for example, set DEBUG=1).

  • Pragmas in the source code (for example, #define DEBUG to define the compilation variable and #undef DEBUG to undefine it).

Compilers that comply with the Common Language Specification (CLS) are permitted to ignore ConditionalAttribute. The C#, J#, and Visual Basic compilers support ConditionalAttribute; the C++ and JScript compilers do not support the attribute.

ConditionalAttribute is applied to the methods that are defined in the Debug and Trace classes.

For more information about how to use attributes, see Extending Metadata Using Attributes.

Examples

The following code example demonstrates the use of ConditionalAttribute. The example assumes that the condition is defined in the /define compiler option. You can obtain different results by changing the compiler option. You can optionally define the conditions in the sample code instead of identifying them as compiler options.

Visual Basic

#Const CONDITION1 = True
#Const CONDITION2 = True
Imports System
Imports System.Diagnostics

Class Test

    Shared Sub Main()
        Console.WriteLine("Calling Method1")
        Method1(3)
        Console.WriteLine("Calling Method2")
        Method2()

        Console.WriteLine("Using the Debug class")
        Debug.Listeners.Add(New ConsoleTraceListener())
        Debug.WriteLine("DEBUG is defined")
    End Sub

    <ConditionalAttribute("CONDITION1")> _
    Shared Sub Method1(x As Integer)
        Console.WriteLine("CONDITION1 is defined")
    End Sub

    <ConditionalAttribute("CONDITION1"), ConditionalAttribute("CONDITION2")> _
    Shared Sub Method2()
        Console.WriteLine("CONDITION1 or CONDITIOIN2 is defined")
    End Sub

End Class


' When compiled as shown, the application (named ConsoleApp) 
' produces the following output.

'Calling Method1
'CONDITION1 is defined
'Calling Method2
'CONDITION1 or CONDITION2 is defined
'Using the Debug class
'DEBUG is defined


C#

#define CONDITION1
#define CONDITION2
using System;
using System.Diagnostics;

class Test
{
    static void Main()
    {               
        Console.WriteLine("Calling Method1");
        Method1(3);
        Console.WriteLine("Calling Method2");
        Method2();

        Console.WriteLine("Using the Debug class");
        Debug.Listeners.Add(new ConsoleTraceListener());
        Debug.WriteLine("DEBUG is defined");
    }

    [Conditional("CONDITION1")]
    public static void Method1(int x)
    {
        Console.WriteLine("CONDITION1 is defined");
    }

    [Conditional("CONDITION1"), Conditional("CONDITION2")]  
    public static void Method2()
    {
        Console.WriteLine("CONDITION1 or CONDITION2 is defined");
    }
}

/*
When compiled as shown, the application (named ConsoleApp) 
produces the following output.

Calling Method1
CONDITION1 is defined
Calling Method2
CONDITION1 or CONDITION2 is defined
Using the Debug class
DEBUG is defined
*/


Version Information

.NET Framework

Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Portable Class Library

Supported in: Portable Class Library
Platforms

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
See Also

Reference