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Not So Direct SetupWhen the DirectX technology was created in the mid 1990s, it was designed to be deployed by games into the Windows 95 operating system as part of the... moreWednesday, Sep 8 by walbourn
Direct3D 11 Multithreading There's a lot of interest in the Multithreading features in Direct3D 11, especially since it can be used with existing Direct3D 10.x and 10... moreMonday, Aug 23 by walbourn
"Who moved my [Windows Media] Cheese"?Since the release of Windows XP Service Pack 2, support for the Windows Media codec (WMV) has been built into the OS, so developers have come to rely... moreFriday, Aug 13 by walbourn
Direct2D and DirectWriteOne of the more interesting aspects of Direct2D is that it cooperates with another API, DirectWrite in order to handle text. This is unlike other mono... moreFriday, Dec 18 by Mark Lawrence
What about XNA Game Studio 4.0?Earlier this month on the Windows Phone Developer Blog, Brandon Watson announced that the final Windows Phone Developer Tools will become available on... moreWednesday, Sep 8 by XNABlog
Creators Club Communiqué 57Salut, Creators!
This week several members of Team XNA got to attend Casual Connect in Seattle. This conference gathers experts in the casual gaming... moreThursday, Jul 22 by XNABlog
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