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Encoding.GetByteCount Method (Char[])

When overridden in a derived class, calculates the number of bytes produced by encoding all the characters in the specified character array.

Namespace:  System.Text
Assembly:  mscorlib (in mscorlib.dll)

public virtual int GetByteCount(
	char[] chars
)

Parameters

chars
Type: System.Char[]
The character array containing the characters to encode.

Return Value

Type: System.Int32
The number of bytes produced by encoding all the characters in the specified character array.

ExceptionCondition
ArgumentNullException

chars is null.

EncoderFallbackException

A fallback occurred (see Understanding Encodings for complete explanation).

To calculate the exact array size required by GetBytes to store the resulting bytes, the application should use GetByteCount. To calculate the maximum array size, the application should use GetMaxByteCount. The GetByteCount method generally allocates less memory, while the GetMaxByteCount method generally executes faster.

For a discussion of programming considerations for use of this method, see the Encoding class description.

The following code example determines the number of bytes required to encode a character array, encodes the characters, and displays the resulting bytes.


using System;
using System.Text;

public class Example
{
   private static System.Windows.Controls.TextBlock outputBlock;

   public static void Demo(System.Windows.Controls.TextBlock outBlock)
   {
      outputBlock = outBlock;

      // The characters to encode:
      //    Latin Small Letter Z (U+007A)
      //    Latin Small Letter A (U+0061)
      //    Combining Breve (U+0306)
      //    Latin Small Letter AE With Acute (U+01FD)
      //    Greek Small Letter Beta (U+03B2)
      //    a high-surrogate value (U+D8FF)
      //    a low-surrogate value (U+DCFF)
      char[] myChars = new char[] { 'z', 'a', '\u0306', '\u01FD', '\u03B2', '\uD8FF', '\uDCFF' };

      // Get different encodings.
      Encoding u8 = Encoding.UTF8;
      Encoding u16LE = Encoding.Unicode;
      Encoding u16BE = Encoding.BigEndianUnicode;

      // Encode the entire array, and print out the counts and the resulting bytes.
      PrintCountsAndBytes(myChars, u8);
      PrintCountsAndBytes(myChars, u16LE);
      PrintCountsAndBytes(myChars, u16BE);
   }

   public static void PrintCountsAndBytes(char[] chars, Encoding enc)
   {
      // Display the name of the encoding used.
      outputBlock.Text += String.Format("{0,-30} :", enc.ToString());

      // Display the exact byte count.
      int iBC = enc.GetByteCount(chars);
      outputBlock.Text += String.Format(" {0,-3}", iBC);

      // Display the maximum byte count.
      int iMBC = enc.GetMaxByteCount(chars.Length);
      outputBlock.Text += String.Format(" {0,-3} :", iMBC);

      // Encode the array of chars.
      byte[] bytes = enc.GetBytes(chars);

      // Display all the encoded bytes.
      PrintHexBytes(bytes);
   }

   public static void PrintHexBytes(byte[] bytes)
   {
      if ((bytes == null) || (bytes.Length == 0))
         outputBlock.Text += "<none>" + "\n";
      else
      {
         for (int i = 0; i < bytes.Length; i++)
            outputBlock.Text += String.Format("{0:X2} ", bytes[i]);
         outputBlock.Text += "\n";
      }
   }
}
/* 
This code produces the following output.
   System.Text.UTF8Encoding       : 12  24  :7A 61 CC 86 C7 BD CE B2 F1 8F B3 BF
   System.Text.UnicodeEncoding    : 14  16  :7A 00 61 00 06 03 FD 01 B2 03 FF D8 FF DC
   System.Text.UnicodeEncoding    : 14  16  :00 7A 00 61 03 06 01 FD 03 B2 D8 FF DC FF
*/


Silverlight

Supported in: 5, 4, 3

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0

XNA Framework

Supported in: Xbox 360, Windows Phone OS 7.0

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

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